Implementation of 'struct' for shaders
This commit is contained in:
parent
1eb424ec95
commit
6f162395ff
@ -1636,6 +1636,9 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
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pi.name = E->get();
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switch (u.type) {
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case ShaderLanguage::TYPE_STRUCT: {
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pi.type = Variant::ARRAY;
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} break;
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case ShaderLanguage::TYPE_VOID: {
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pi.type = Variant::NIL;
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} break;
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@ -240,21 +240,20 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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r_to_add += "\n";
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StringBuffer<128> header;
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header += _typestr(fnode->return_type);
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header += " ";
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header += _mkid(fnode->name);
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header += "(";
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if (fnode->return_type == SL::TYPE_STRUCT) {
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header += _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "(";
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} else {
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header += _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
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}
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for (int i = 0; i < fnode->arguments.size(); i++) {
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if (i > 0)
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header += ", ";
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header += _qualstr(fnode->arguments[i].qualifier);
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header += _prestr(fnode->arguments[i].precision);
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header += _typestr(fnode->arguments[i].type);
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header += " ";
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header += _mkid(fnode->arguments[i].name);
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if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
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header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
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} else {
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header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
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}
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}
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header += ")\n";
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@ -312,6 +311,36 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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StringBuilder vertex_global;
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StringBuilder fragment_global;
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// structs
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for (int i = 0; i < snode->vstructs.size(); i++) {
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SL::StructNode *st = snode->vstructs[i].shader_struct;
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String struct_code;
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struct_code += "struct ";
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struct_code += _mkid(snode->vstructs[i].name);
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struct_code += " ";
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struct_code += "{\n";
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for (int j = 0; j < st->members.size(); j++) {
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SL::MemberNode *m = st->members[j];
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if (m->datatype == SL::TYPE_STRUCT) {
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struct_code += _mkid(m->struct_name);
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} else {
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struct_code += _prestr(m->precision);
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struct_code += _typestr(m->datatype);
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}
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struct_code += " ";
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struct_code += m->name;
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struct_code += ";\n";
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}
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struct_code += "}";
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struct_code += ";\n";
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vertex_global += struct_code;
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fragment_global += struct_code;
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}
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// uniforms
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for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
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@ -374,7 +403,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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String gcode;
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gcode += "const ";
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gcode += _prestr(E->get().precision);
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gcode += _typestr(E->get().type);
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if (E->get().type == SL::TYPE_STRUCT) {
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gcode += _mkid(E->get().type_str);
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} else {
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gcode += _typestr(E->get().type);
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}
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gcode += " " + _mkid(E->key());
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gcode += "=";
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gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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@ -420,7 +453,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.fragment_global = fragment_global.as_string();
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} break;
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case SL::Node::TYPE_STRUCT: {
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} break;
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case SL::Node::TYPE_FUNCTION: {
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} break;
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@ -459,8 +494,12 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (var_dec_node->is_const) {
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declaration += "const ";
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}
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declaration += _prestr(var_dec_node->precision);
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declaration += _typestr(var_dec_node->datatype);
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if (var_dec_node->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(var_dec_node->struct_name);
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} else {
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declaration += _prestr(var_dec_node->precision);
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declaration += _typestr(var_dec_node->datatype);
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}
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for (int i = 0; i < var_dec_node->declarations.size(); i++) {
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@ -524,9 +563,12 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
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StringBuffer<> declaration;
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declaration += _prestr(arr_dec_node->precision);
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declaration += _typestr(arr_dec_node->datatype);
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if (arr_dec_node->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(arr_dec_node->struct_name);
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} else {
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declaration += _prestr(arr_dec_node->precision);
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declaration += _typestr(arr_dec_node->datatype);
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}
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for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
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if (i > 0) {
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@ -646,12 +688,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::OP_CALL:
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case SL::OP_STRUCT:
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case SL::OP_CONSTRUCT: {
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ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
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SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0];
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if (op_node->op == SL::OP_CONSTRUCT) {
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if (op_node->op == SL::OP_STRUCT) {
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code += _mkid(var_node->name);
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} else if (op_node->op == SL::OP_CONSTRUCT) {
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code += var_node->name;
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} else {
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@ -162,6 +162,9 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
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}
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//code+=dump_node_code(pnode->body,p_level);
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} break;
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case SL::Node::TYPE_STRUCT: {
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} break;
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case SL::Node::TYPE_FUNCTION: {
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@ -90,6 +90,7 @@ static int _get_datatype_size(SL::DataType p_type) {
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case SL::TYPE_ISAMPLER3D: return 16;
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case SL::TYPE_USAMPLER3D: return 16;
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case SL::TYPE_SAMPLERCUBE: return 16;
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case SL::TYPE_STRUCT: return 0;
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}
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ERR_FAIL_V(0);
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@ -129,6 +130,7 @@ static int _get_datatype_alignment(SL::DataType p_type) {
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case SL::TYPE_ISAMPLER3D: return 16;
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case SL::TYPE_USAMPLER3D: return 16;
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case SL::TYPE_SAMPLERCUBE: return 16;
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case SL::TYPE_STRUCT: return 0;
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}
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ERR_FAIL_V(0);
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@ -315,12 +317,20 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
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r_to_add += "\n";
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String header;
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header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
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if (fnode->return_type == SL::TYPE_STRUCT) {
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header = _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "(";
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} else {
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header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
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}
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for (int i = 0; i < fnode->arguments.size(); i++) {
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if (i > 0)
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header += ", ";
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header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
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if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
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header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
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} else {
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header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
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}
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}
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header += ")\n";
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@ -359,6 +369,36 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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}
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}
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// structs
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for (int i = 0; i < pnode->vstructs.size(); i++) {
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SL::StructNode *st = pnode->vstructs[i].shader_struct;
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String struct_code;
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struct_code += "struct ";
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struct_code += _mkid(pnode->vstructs[i].name);
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struct_code += " ";
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struct_code += "{\n";
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for (int j = 0; j < st->members.size(); j++) {
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SL::MemberNode *m = st->members[j];
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if (m->datatype == SL::TYPE_STRUCT) {
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struct_code += _mkid(m->struct_name);
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} else {
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struct_code += _prestr(m->precision);
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struct_code += _typestr(m->datatype);
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}
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struct_code += " ";
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struct_code += m->name;
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struct_code += ";\n";
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}
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struct_code += "}";
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struct_code += ";\n";
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r_gen_code.vertex_global += struct_code;
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r_gen_code.fragment_global += struct_code;
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}
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int max_texture_uniforms = 0;
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int max_uniforms = 0;
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@ -506,7 +546,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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String gcode;
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gcode += "const ";
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gcode += _prestr(E->get().precision);
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gcode += _typestr(E->get().type);
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if (E->get().type == SL::TYPE_STRUCT) {
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gcode += _mkid(E->get().type_str);
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} else {
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gcode += _typestr(E->get().type);
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}
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gcode += " " + _mkid(E->key());
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gcode += "=";
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gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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@ -560,6 +604,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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}
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//code+=dump_node_code(pnode->body,p_level);
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} break;
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case SL::Node::TYPE_STRUCT: {
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} break;
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case SL::Node::TYPE_FUNCTION: {
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@ -590,7 +637,15 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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case SL::Node::TYPE_VARIABLE_DECLARATION: {
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SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
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String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype);
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String declaration;
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if (vdnode->is_const) {
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declaration += "const ";
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}
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if (vdnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(vdnode->struct_name);
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} else {
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declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype);
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}
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for (int i = 0; i < vdnode->declarations.size(); i++) {
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if (i > 0) {
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declaration += ",";
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@ -649,8 +704,15 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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case SL::Node::TYPE_ARRAY_DECLARATION: {
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SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
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String declaration = _prestr(adnode->precision) + _typestr(adnode->datatype);
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String declaration;
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if (adnode->is_const) {
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declaration += "const ";
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}
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if (adnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(adnode->struct_name);
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} else {
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declaration = _prestr(adnode->precision) + _typestr(adnode->datatype);
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}
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for (int i = 0; i < adnode->declarations.size(); i++) {
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if (i > 0) {
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declaration += ",";
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@ -664,7 +726,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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int sz = adnode->declarations[i].initializer.size();
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if (sz > 0) {
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declaration += "=";
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declaration += _typestr(adnode->datatype);
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if (adnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(adnode->struct_name);
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} else {
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declaration += _typestr(adnode->datatype);
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}
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declaration += "[";
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declaration += itos(sz);
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declaration += "]";
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@ -763,6 +829,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
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break;
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case SL::OP_CALL:
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case SL::OP_STRUCT:
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case SL::OP_CONSTRUCT: {
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ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
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@ -770,7 +837,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
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bool is_texture_func = false;
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if (onode->op == SL::OP_CONSTRUCT) {
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if (onode->op == SL::OP_STRUCT) {
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code += _mkid(vnode->name);
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} else if (onode->op == SL::OP_CONSTRUCT) {
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code += String(vnode->name);
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} else {
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File diff suppressed because it is too large
Load Diff
@ -82,6 +82,7 @@ public:
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TK_INTERPOLATION_FLAT,
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TK_INTERPOLATION_SMOOTH,
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TK_CONST,
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TK_STRUCT,
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TK_PRECISION_LOW,
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TK_PRECISION_MID,
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TK_PRECISION_HIGH,
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@ -214,6 +215,7 @@ public:
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TYPE_ISAMPLER3D,
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TYPE_USAMPLER3D,
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TYPE_SAMPLERCUBE,
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TYPE_STRUCT,
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};
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enum DataPrecision {
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@ -269,6 +271,7 @@ public:
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OP_POST_DECREMENT,
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OP_CALL,
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OP_CONSTRUCT,
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OP_STRUCT,
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OP_INDEX,
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OP_MAX
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};
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@ -329,11 +332,14 @@ public:
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TYPE_MEMBER,
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TYPE_ARRAY,
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TYPE_ARRAY_DECLARATION,
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TYPE_STRUCT,
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};
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Type type;
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virtual DataType get_datatype() const { return TYPE_VOID; }
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virtual String get_datatype_name() const { return ""; }
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Node(Type t) :
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next(NULL),
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type(t) {}
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@ -354,20 +360,25 @@ public:
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DataType return_cache;
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DataPrecision return_precision_cache;
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Operator op;
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StringName struct_name;
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Vector<Node *> arguments;
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virtual DataType get_datatype() const { return return_cache; }
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virtual String get_datatype_name() const { return String(struct_name); }
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OperatorNode() :
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Node(TYPE_OPERATOR),
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return_cache(TYPE_VOID),
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return_precision_cache(PRECISION_DEFAULT),
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op(OP_EQUAL) {}
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op(OP_EQUAL),
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struct_name("") {}
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};
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struct VariableNode : public Node {
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DataType datatype_cache;
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StringName name;
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StringName struct_name;
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virtual DataType get_datatype() const { return datatype_cache; }
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virtual String get_datatype_name() const { return String(struct_name); }
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bool is_const;
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VariableNode() :
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@ -379,6 +390,7 @@ public:
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struct VariableDeclarationNode : public Node {
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DataPrecision precision;
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DataType datatype;
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String struct_name;
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bool is_const;
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struct Declaration {
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@ -398,12 +410,14 @@ public:
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struct ArrayNode : public Node {
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DataType datatype_cache;
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StringName struct_name;
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StringName name;
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Node *index_expression;
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Node *call_expression;
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bool is_const;
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virtual DataType get_datatype() const { return datatype_cache; }
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virtual String get_datatype_name() const { return String(struct_name); }
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ArrayNode() :
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Node(TYPE_ARRAY),
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@ -416,6 +430,7 @@ public:
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struct ArrayDeclarationNode : public Node {
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DataPrecision precision;
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DataType datatype;
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String struct_name;
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bool is_const;
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struct Declaration {
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||||
@ -470,6 +485,7 @@ public:
|
||||
|
||||
struct Variable {
|
||||
DataType type;
|
||||
StringName struct_name;
|
||||
DataPrecision precision;
|
||||
int line; //for completion
|
||||
int array_size;
|
||||
@ -501,11 +517,15 @@ public:
|
||||
|
||||
struct MemberNode : public Node {
|
||||
DataType basetype;
|
||||
StringName base_struct_name;
|
||||
DataPrecision precision;
|
||||
DataType datatype;
|
||||
StringName struct_name;
|
||||
StringName name;
|
||||
Node *owner;
|
||||
|
||||
virtual DataType get_datatype() const { return datatype; }
|
||||
virtual String get_datatype_name() const { return String(struct_name); }
|
||||
|
||||
MemberNode() :
|
||||
Node(TYPE_MEMBER),
|
||||
@ -514,12 +534,20 @@ public:
|
||||
owner(NULL) {}
|
||||
};
|
||||
|
||||
struct StructNode : public Node {
|
||||
|
||||
List<MemberNode *> members;
|
||||
StructNode() :
|
||||
Node(TYPE_STRUCT) {}
|
||||
};
|
||||
|
||||
struct FunctionNode : public Node {
|
||||
|
||||
struct Argument {
|
||||
ArgumentQualifier qualifier;
|
||||
StringName name;
|
||||
DataType type;
|
||||
StringName type_str;
|
||||
DataPrecision precision;
|
||||
//for passing textures as arguments
|
||||
bool tex_argument_check;
|
||||
@ -533,6 +561,7 @@ public:
|
||||
|
||||
StringName name;
|
||||
DataType return_type;
|
||||
StringName return_struct_name;
|
||||
DataPrecision return_precision;
|
||||
Vector<Argument> arguments;
|
||||
BlockNode *body;
|
||||
@ -550,6 +579,7 @@ public:
|
||||
|
||||
struct Constant {
|
||||
DataType type;
|
||||
StringName type_str;
|
||||
DataPrecision precision;
|
||||
ConstantNode *initializer;
|
||||
};
|
||||
@ -561,6 +591,11 @@ public:
|
||||
bool callable;
|
||||
};
|
||||
|
||||
struct Struct {
|
||||
StringName name;
|
||||
StructNode *shader_struct;
|
||||
};
|
||||
|
||||
struct Varying {
|
||||
DataType type;
|
||||
DataInterpolation interpolation;
|
||||
@ -621,9 +656,11 @@ public:
|
||||
Map<StringName, Constant> constants;
|
||||
Map<StringName, Varying> varyings;
|
||||
Map<StringName, Uniform> uniforms;
|
||||
Map<StringName, Struct> structs;
|
||||
Vector<StringName> render_modes;
|
||||
|
||||
Vector<Function> functions;
|
||||
Vector<Struct> vstructs;
|
||||
|
||||
ShaderNode() :
|
||||
Node(TYPE_SHADER) {}
|
||||
@ -650,6 +687,7 @@ public:
|
||||
COMPLETION_FUNCTION_CALL,
|
||||
COMPLETION_CALL_ARGUMENTS,
|
||||
COMPLETION_INDEX,
|
||||
COMPLETION_STRUCT,
|
||||
};
|
||||
|
||||
struct Token {
|
||||
@ -766,7 +804,7 @@ private:
|
||||
IDENTIFIER_CONSTANT,
|
||||
};
|
||||
|
||||
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL);
|
||||
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL, StringName *r_struct_name = NULL);
|
||||
bool _is_operator_assign(Operator p_op) const;
|
||||
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
|
||||
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
|
||||
@ -791,6 +829,7 @@ private:
|
||||
DataType completion_base;
|
||||
SubClassTag completion_class;
|
||||
StringName completion_function;
|
||||
StringName completion_struct;
|
||||
int completion_argument;
|
||||
|
||||
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
|
||||
@ -798,8 +837,9 @@ private:
|
||||
static const BuiltinFuncOutArgs builtin_func_out_args[];
|
||||
|
||||
Error _validate_datatype(DataType p_type);
|
||||
bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
|
||||
|
||||
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
|
||||
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
|
||||
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
|
||||
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
|
||||
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
|
||||
|
Loading…
Reference in New Issue
Block a user