Merge pull request #45884 from Faless/js/3.x_more_handlers

[3.2] [HTML5] Handle contextmenu, webglcontextlost internally.
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Rémi Verschelde 2021-02-11 10:53:41 +01:00 committed by GitHub
commit 6f26df58a8
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4 changed files with 14 additions and 11 deletions

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@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
extern void godot_js_display_setup_canvas();
#ifdef __cplusplus
}
#endif

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@ -107,17 +107,6 @@ const Engine = (function () {
me.canvas.tabIndex = 0;
}
// Disable right-click context menu.
me.canvas.addEventListener('contextmenu', function (ev) {
ev.preventDefault();
}, false);
// Until context restoration is implemented warn the user of context loss.
me.canvas.addEventListener('webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
// Browser locale, or custom one if defined.
let locale = me.customLocale;
if (!locale) {

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@ -619,6 +619,18 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
godot_js_display_setup_canvas__sig: 'v',
godot_js_display_setup_canvas: function () {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
},
/*
* Gamepads
*/

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@ -814,6 +814,7 @@ void OS_JavaScript::initialize_core() {
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
EmscriptenWebGLContextAttributes attributes;