Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -60,8 +60,11 @@ bool operator!=(const Pair<F, S> &pair, const Pair<F, S> &other) {
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template <class F, class S>
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struct PairSort {
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bool operator()(const Pair<F, S> &A, const Pair<F, S> &B) const {
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if (A.first != B.first) {
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return A.first < B.first;
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}
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return A.second < B.second;
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}
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};
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#endif // PAIR_H
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@ -234,12 +234,26 @@
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</signal>
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<signal name="mouse_entered">
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<description>
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Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
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Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject2D] won't cause this signal to be emitted.
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</description>
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</signal>
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<signal name="mouse_exited">
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<description>
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Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
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Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set. Note that moving between different shapes within a single [CollisionObject2D] won't cause this signal to be emitted.
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</description>
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</signal>
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<signal name="mouse_shape_entered">
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<argument index="0" name="shape_idx" type="int">
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</argument>
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<description>
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Emitted when the mouse pointer enters any of this object's shapes or moves from one shape to another. [code]shape_idx[/code] is the child index of the newly entered [Shape2D]. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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</description>
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</signal>
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<signal name="mouse_shape_exited">
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<argument index="0" name="shape_idx" type="int">
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</argument>
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<description>
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Emitted when the mouse pointer exits any of this object's shapes. [code]shape_idx[/code] is the child index of the exited [Shape2D]. Requires [member input_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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</description>
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</signal>
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</signals>
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@ -346,6 +346,20 @@ void CollisionObject2D::_mouse_exit() {
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emit_signal(SceneStringNames::get_singleton()->mouse_exited);
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}
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void CollisionObject2D::_mouse_shape_enter(int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
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}
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void CollisionObject2D::_mouse_shape_exit(int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
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}
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void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
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only_update_transform_changes = p_enable;
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}
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@ -406,6 +420,8 @@ void CollisionObject2D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("mouse_entered"));
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ADD_SIGNAL(MethodInfo("mouse_exited"));
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ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
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ADD_GROUP("Pickable", "input_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
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@ -73,6 +73,9 @@ protected:
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void _mouse_enter();
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void _mouse_exit();
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void _mouse_shape_enter(int p_shape);
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void _mouse_shape_exit(int p_shape);
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void set_only_update_transform_changes(bool p_enable);
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public:
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@ -724,7 +724,6 @@ void Viewport::_process_picking() {
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bool send_event = true;
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if (is_mouse) {
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Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
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if (!F) {
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physics_2d_mouseover.insert(res[i].collider_id, frame);
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co->_mouse_enter();
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@ -735,6 +734,13 @@ void Viewport::_process_picking() {
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send_event = false;
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}
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}
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Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
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if (!SF) {
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physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
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co->_mouse_shape_enter(res[i].shape);
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} else {
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SF->get() = frame;
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}
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}
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if (send_event) {
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@ -746,25 +752,7 @@ void Viewport::_process_picking() {
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}
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if (is_mouse) {
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List<Map<ObjectID, uint64_t>::Element *> to_erase;
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for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
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if (E->get() != frame) {
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Object *o = ObjectDB::get_instance(E->key());
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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co->_mouse_exit();
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}
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}
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to_erase.push_back(E);
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}
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}
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while (to_erase.size()) {
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physics_2d_mouseover.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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_cleanup_mouseover_colliders(false, false, frame);
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}
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}
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@ -2607,26 +2595,7 @@ void Viewport::_drop_mouse_focus() {
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void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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physics_has_last_mousepos = false;
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List<Map<ObjectID, uint64_t>::Element *> to_erase;
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for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
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Object *o = ObjectDB::get_instance(E->key());
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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if (p_paused_only && co->can_process()) {
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continue;
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}
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co->_mouse_exit();
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to_erase.push_back(E);
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}
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}
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}
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while (to_erase.size()) {
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physics_2d_mouseover.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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_cleanup_mouseover_colliders(true, p_paused_only);
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#ifndef _3D_DISABLED
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if (physics_object_over.is_valid()) {
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@ -2642,6 +2611,59 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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#endif
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}
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void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
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List<Map<ObjectID, uint64_t>::Element *> to_erase;
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for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
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if (!p_clean_all_frames && E->get() == p_frame_reference) {
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continue;
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}
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Object *o = ObjectDB::get_instance(E->key());
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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if (p_clean_all_frames && p_paused_only && co->can_process()) {
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continue;
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}
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co->_mouse_exit();
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}
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}
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to_erase.push_back(E);
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}
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while (to_erase.size()) {
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physics_2d_mouseover.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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// Per-shape
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List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
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for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
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if (!p_clean_all_frames && E->get() == p_frame_reference) {
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continue;
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}
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Object *o = ObjectDB::get_instance(E->key().first);
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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if (p_clean_all_frames && p_paused_only && co->can_process()) {
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continue;
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}
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co->_mouse_shape_exit(E->key().second);
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}
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}
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shapes_to_erase.push_back(E);
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}
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while (shapes_to_erase.size()) {
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physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
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shapes_to_erase.pop_front();
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}
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}
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Control *Viewport::_gui_get_focus_owner() {
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return gui.key_focus;
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}
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@ -32,6 +32,7 @@
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#define VIEWPORT_H
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#include "core/math/transform_2d.h"
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#include "core/templates/pair.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/world_2d.h"
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@ -271,7 +272,12 @@ private:
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bool handle_input_locally = true;
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bool local_input_handled = false;
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// Collider to frame
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Map<ObjectID, uint64_t> physics_2d_mouseover;
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// Collider & shape to frame
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Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
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// Cleans up colliders corresponding to old frames or all of them.
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void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
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Ref<World2D> world_2d;
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Ref<World3D> world_3d;
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@ -66,6 +66,8 @@ SceneStringNames::SceneStringNames() {
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mouse_entered = StaticCString::create("mouse_entered");
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mouse_exited = StaticCString::create("mouse_exited");
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mouse_shape_entered = StaticCString::create("mouse_shape_entered");
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mouse_shape_exited = StaticCString::create("mouse_shape_exited");
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focus_entered = StaticCString::create("focus_entered");
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focus_exited = StaticCString::create("focus_exited");
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@ -170,6 +172,8 @@ SceneStringNames::SceneStringNames() {
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_mouse_enter = StaticCString::create("_mouse_enter");
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_mouse_exit = StaticCString::create("_mouse_exit");
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_mouse_shape_enter = StaticCString::create("_mouse_shape_enter");
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_mouse_shape_exit = StaticCString::create("_mouse_shape_exit");
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_pressed = StaticCString::create("_pressed");
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_toggled = StaticCString::create("_toggled");
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@ -84,6 +84,8 @@ public:
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StringName mouse_entered;
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StringName mouse_exited;
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StringName mouse_shape_entered;
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StringName mouse_shape_exited;
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StringName focus_entered;
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StringName focus_exited;
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@ -182,6 +184,8 @@ public:
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StringName _mouse_enter;
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StringName _mouse_exit;
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StringName _mouse_shape_enter;
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StringName _mouse_shape_exit;
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StringName frame_changed;
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