Merge pull request #33339 from Calinou/editor-improve-export-all-ux
Improve the Export All button display in the export dialog
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commit
6f4ffb3461
@ -64,6 +64,7 @@ void ProjectExportDialog::_notification(int p_what) {
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duplicate_preset->set_icon(presets->get_theme_icon("Duplicate", "EditorIcons"));
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delete_preset->set_icon(presets->get_theme_icon("Remove", "EditorIcons"));
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connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip));
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_update_export_all();
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} break;
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}
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}
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@ -182,10 +183,12 @@ void ProjectExportDialog::_update_export_all() {
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}
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}
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export_all_button->set_disabled(!can_export);
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if (can_export) {
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export_all_button->set_disabled(false);
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export_all_button->set_tooltip(TTR("Export the project for all the presets defined."));
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} else {
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export_all_button->set_disabled(true);
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export_all_button->set_tooltip(TTR("All presets must have an export path defined for Export All to work."));
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}
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}
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@ -433,6 +436,7 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con
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current->set_export_path(p_value);
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_update_presets();
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_update_export_all();
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}
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void ProjectExportDialog::_enc_filters_changed(const String &p_filters) {
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@ -589,6 +593,10 @@ void ProjectExportDialog::_delete_preset_confirm() {
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get_ok_button()->set_disabled(true);
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EditorExport::get_singleton()->remove_export_preset(idx);
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_update_presets();
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// The Export All button might become enabled (if all other presets have an export path defined),
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// or it could be disabled (if there are no presets anymore).
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_update_export_all();
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}
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Variant ProjectExportDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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@ -1199,8 +1207,8 @@ ProjectExportDialog::ProjectExportDialog() {
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updating = false;
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get_cancel_button()->set_text(TTR("Close"));
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get_ok_button()->set_text(TTR("Export PCK/Zip"));
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export_button = add_button(TTR("Export Project"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
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get_ok_button()->set_text(TTR("Export PCK/ZIP..."));
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export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
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export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
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// Disable initially before we select a valid preset
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export_button->set_disabled(true);
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@ -1209,19 +1217,19 @@ ProjectExportDialog::ProjectExportDialog() {
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export_all_dialog = memnew(ConfirmationDialog);
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add_child(export_all_dialog);
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export_all_dialog->set_title("Export All");
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export_all_dialog->set_text(TTR("Export mode?"));
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export_all_dialog->set_text(TTR("Choose an export mode:"));
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export_all_dialog->get_ok_button()->hide();
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export_all_dialog->add_button(TTR("Debug"), true, "debug");
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export_all_dialog->add_button(TTR("Release"), true, "release");
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export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action));
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export_all_button = add_button(TTR("Export All"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
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export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
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export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog));
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export_all_button->set_disabled(true);
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export_pck_zip = memnew(EditorFileDialog);
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export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
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export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack"));
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export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack"));
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export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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add_child(export_pck_zip);
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@ -1282,8 +1290,6 @@ ProjectExportDialog::ProjectExportDialog() {
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default_filename = "UnnamedProject";
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}
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}
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_update_export_all();
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}
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ProjectExportDialog::~ProjectExportDialog() {
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