Fix GLES3 instanced rendering color and custom data defaults

This commit is contained in:
bitsawer 2023-09-28 21:48:24 +03:00
parent fe8a58b9d7
commit 6f88ed73be
2 changed files with 15 additions and 0 deletions

View File

@ -1420,6 +1420,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
glEnableVertexAttribArray(5); glEnableVertexAttribArray(5);
glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float))); glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
glVertexAttribDivisor(5, 1); glVertexAttribDivisor(5, 1);
} else {
// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
uint16_t zero = Math::make_half_float(0.0f);
uint16_t one = Math::make_half_float(1.0f);
GLuint default_color = (uint32_t(one) << 16) | one;
GLuint default_custom = (uint32_t(zero) << 16) | zero;
glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
} }
} }

View File

@ -2962,7 +2962,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glEnableVertexAttribArray(15); glEnableVertexAttribArray(15);
glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float))); glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
glVertexAttribDivisor(15, 1); glVertexAttribDivisor(15, 1);
} else {
// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
uint16_t zero = Math::make_half_float(0.0f);
uint16_t one = Math::make_half_float(1.0f);
GLuint default_color = (uint32_t(one) << 16) | one;
GLuint default_custom = (uint32_t(zero) << 16) | zero;
glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
} }
if (use_index_buffer) { if (use_index_buffer) {
glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count); glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
} else { } else {