Fix GLES3 instanced rendering color and custom data defaults
This commit is contained in:
parent
fe8a58b9d7
commit
6f88ed73be
|
@ -1420,6 +1420,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
|
||||||
glEnableVertexAttribArray(5);
|
glEnableVertexAttribArray(5);
|
||||||
glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
|
glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
|
||||||
glVertexAttribDivisor(5, 1);
|
glVertexAttribDivisor(5, 1);
|
||||||
|
} else {
|
||||||
|
// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
|
||||||
|
uint16_t zero = Math::make_half_float(0.0f);
|
||||||
|
uint16_t one = Math::make_half_float(1.0f);
|
||||||
|
GLuint default_color = (uint32_t(one) << 16) | one;
|
||||||
|
GLuint default_custom = (uint32_t(zero) << 16) | zero;
|
||||||
|
glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2962,7 +2962,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
|
||||||
glEnableVertexAttribArray(15);
|
glEnableVertexAttribArray(15);
|
||||||
glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
|
glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
|
||||||
glVertexAttribDivisor(15, 1);
|
glVertexAttribDivisor(15, 1);
|
||||||
|
} else {
|
||||||
|
// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
|
||||||
|
uint16_t zero = Math::make_half_float(0.0f);
|
||||||
|
uint16_t one = Math::make_half_float(1.0f);
|
||||||
|
GLuint default_color = (uint32_t(one) << 16) | one;
|
||||||
|
GLuint default_custom = (uint32_t(zero) << 16) | zero;
|
||||||
|
glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (use_index_buffer) {
|
if (use_index_buffer) {
|
||||||
glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
|
glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in New Issue