From 6faa92897901b6695a5eeb357dcdbc4f44c3934f Mon Sep 17 00:00:00 2001 From: Tiger C Date: Wed, 29 Aug 2018 18:44:24 -0400 Subject: [PATCH] Added documentation for some RigidBody methods, and copied the descriptions to matching PhysicsDirectBodyState methods. (cherry picked from commit 74aa104607ee48f07e21c20dd073c7d117b16886) --- doc/classes/PhysicsDirectBodyState.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index 73ba38aae15..f104307a4ab 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -17,6 +17,7 @@ + Adds a constant force (i.e. acceleration). @@ -27,6 +28,7 @@ + Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin. @@ -44,6 +46,7 @@ + Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.