SceneTreeDock: Fix crash when dragging invalid nodes.
Fixes #7529
(cherry picked from commit a64a348054
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@ -1742,8 +1742,10 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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for(int i=0;i<p_nodes.size();i++) {
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for(int i=0;i<p_nodes.size();i++) {
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Node *n=get_node((p_nodes[i]));
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Node *n=get_node((p_nodes[i]));
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if (n) {
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nodes.push_back(n);
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nodes.push_back(n);
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}
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}
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}
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if (nodes.size()==0)
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if (nodes.size()==0)
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return;
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return;
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