Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x

[3.x] Expose body_test_motion in 3D physics server
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Rémi Verschelde 2021-07-03 09:30:10 +02:00 committed by GitHub
commit 6fe9a0d717
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9 changed files with 169 additions and 32 deletions

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@ -815,6 +815,23 @@
Sets a body state (see [enum BodyState] constants).
</description>
</method>
<method name="body_test_motion">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="from" type="Transform">
</argument>
<argument index="2" name="motion" type="Vector3">
</argument>
<argument index="3" name="infinite_inertia" type="bool">
</argument>
<argument index="4" name="result" type="PhysicsTestMotionResult" default="null">
</argument>
<description>
Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. [PhysicsTestMotionResult] can be passed to return additional information in.
</description>
</method>
<method name="cone_twist_joint_get_param" qualifiers="const">
<return type="float">
</return>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsTestMotionResult" inherits="Reference" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
</member>
<member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
</member>
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
</member>
<member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3( 0, 0, 0 )">
</member>
<member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3( 0, 0, 0 )">
</member>
<member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3( 0, 0, 0 )">
</member>
<member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3( 0, 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>

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@ -246,8 +246,8 @@ public:
virtual void body_set_pickable(RID p_body, bool p_pickable);
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08);
// this function only works on physics process, errors and returns null otherwise
virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body);

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@ -251,12 +251,12 @@ public:
FUNC2(body_set_pickable, RID, bool);
bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) {
int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
}

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@ -438,6 +438,7 @@ void Physics2DShapeQueryResult::_bind_methods() {
Vector2 Physics2DTestMotionResult::get_motion() const {
return result.motion;
}
Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
return result.remainder;
}
@ -445,15 +446,19 @@ Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
Vector2 Physics2DTestMotionResult::get_collision_point() const {
return result.collision_point;
}
Vector2 Physics2DTestMotionResult::get_collision_normal() const {
return result.collision_normal;
}
Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
return result.collider_velocity;
}
ObjectID Physics2DTestMotionResult::get_collider_id() const {
return result.collider_id;
}
RID Physics2DTestMotionResult::get_collider_rid() const {
return result.collider;
}
@ -488,12 +493,6 @@ void Physics2DTestMotionResult::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
Physics2DTestMotionResult::Physics2DTestMotionResult() {
colliding = false;
result.collider_id = 0;
result.collider_shape = 0;
}
///////////////////////////////////////
bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {

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@ -491,20 +491,14 @@ public:
Vector2 collision_point;
Vector2 collision_normal;
Vector2 collider_velocity;
int collision_local_shape;
ObjectID collider_id;
int collision_local_shape = 0;
ObjectID collider_id = 0;
RID collider;
int collider_shape;
int collider_shape = 0;
Variant collider_metadata;
MotionResult() {
collision_local_shape = 0;
collider_shape = 0;
collider_id = 0;
}
};
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
float collision_depth;
@ -518,7 +512,7 @@ public:
Variant collider_metadata;
};
virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0;
virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08) = 0;
/* JOINT API */
@ -602,7 +596,7 @@ class Physics2DTestMotionResult : public Reference {
GDCLASS(Physics2DTestMotionResult, Reference);
Physics2DServer::MotionResult result;
bool colliding;
bool colliding = false;
friend class Physics2DServer;
protected:
@ -622,8 +616,6 @@ public:
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
Physics2DTestMotionResult();
};
typedef Physics2DServer *(*CreatePhysics2DServerCallback)();

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@ -381,8 +381,76 @@ void PhysicsShapeQueryResult::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape);
}
///////////////////////////////
Vector3 PhysicsTestMotionResult::get_motion() const {
return result.motion;
}
Vector3 PhysicsTestMotionResult::get_motion_remainder() const {
return result.remainder;
}
Vector3 PhysicsTestMotionResult::get_collision_point() const {
return result.collision_point;
}
Vector3 PhysicsTestMotionResult::get_collision_normal() const {
return result.collision_normal;
}
Vector3 PhysicsTestMotionResult::get_collider_velocity() const {
return result.collider_velocity;
}
ObjectID PhysicsTestMotionResult::get_collider_id() const {
return result.collider_id;
}
RID PhysicsTestMotionResult::get_collider_rid() const {
return result.collider;
}
Object *PhysicsTestMotionResult::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
int PhysicsTestMotionResult::get_collider_shape() const {
return result.collider_shape;
}
void PhysicsTestMotionResult::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult::get_motion);
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult::get_motion_remainder);
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult::get_collision_normal);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult::get_collider_velocity);
ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult::get_collider_shape);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
///////////////////////////////////////
bool PhysicsServer::_body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, const Ref<PhysicsTestMotionResult> &p_result) {
MotionResult *r = nullptr;
if (p_result.is_valid()) {
r = p_result->get_result_ptr();
}
return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r);
}
void PhysicsServer::_bind_methods() {
#ifndef _3D_DISABLED
@ -504,6 +572,8 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "result"), &PhysicsServer::_body_test_motion, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state);
/* JOINT API */

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@ -214,11 +214,15 @@ public:
PhysicsShapeQueryResult();
};
class PhysicsTestMotionResult;
class PhysicsServer : public Object {
GDCLASS(PhysicsServer, Object);
static PhysicsServer *singleton;
virtual bool _body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, const Ref<PhysicsTestMotionResult> &p_result = Ref<PhysicsTestMotionResult>());
protected:
static void _bind_methods();
@ -479,16 +483,11 @@ public:
Vector3 collision_point;
Vector3 collision_normal;
Vector3 collider_velocity;
int collision_local_shape;
ObjectID collider_id;
int collision_local_shape = 0;
ObjectID collider_id = 0;
RID collider;
int collider_shape;
int collider_shape = 0;
Variant collider_metadata;
MotionResult() {
collision_local_shape = 0;
collider_id = 0;
collider_shape = 0;
}
};
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
@ -762,6 +761,32 @@ public:
~PhysicsServer();
};
class PhysicsTestMotionResult : public Reference {
GDCLASS(PhysicsTestMotionResult, Reference);
PhysicsServer::MotionResult result;
bool colliding = false;
friend class PhysicsServer;
protected:
static void _bind_methods();
public:
PhysicsServer::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer::MotionResult *>(&result); }
//bool is_colliding() const;
Vector3 get_motion() const;
Vector3 get_motion_remainder() const;
Vector3 get_collision_point() const;
Vector3 get_collision_normal() const;
Vector3 get_collider_velocity() const;
ObjectID get_collider_id() const;
RID get_collider_rid() const;
Object *get_collider() const;
int get_collider_shape() const;
};
typedef PhysicsServer *(*CreatePhysicsServerCallback)();
class PhysicsServerManager {

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@ -183,6 +183,7 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectBodyState>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
ClassDB::register_class<PhysicsTestMotionResult>();
ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;