Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
[3.x] Expose body_test_motion in 3D physics server
This commit is contained in:
commit
6fe9a0d717
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@ -815,6 +815,23 @@
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Sets a body state (see [enum BodyState] constants).
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</description>
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</method>
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<method name="body_test_motion">
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<return type="bool">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="from" type="Transform">
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</argument>
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<argument index="2" name="motion" type="Vector3">
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</argument>
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<argument index="3" name="infinite_inertia" type="bool">
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</argument>
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<argument index="4" name="result" type="PhysicsTestMotionResult" default="null">
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</argument>
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<description>
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Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. [PhysicsTestMotionResult] can be passed to return additional information in.
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</description>
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</method>
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<method name="cone_twist_joint_get_param" qualifiers="const">
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<return type="float">
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</return>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult" inherits="Reference" version="3.4">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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</member>
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<member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
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</member>
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<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
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</member>
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<member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3( 0, 0, 0 )">
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</member>
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<member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3( 0, 0, 0 )">
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</member>
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<member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3( 0, 0, 0 )">
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</member>
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<member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3( 0, 0, 0 )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -246,8 +246,8 @@ public:
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virtual void body_set_pickable(RID p_body, bool p_pickable);
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virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
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virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
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virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true);
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virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08);
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// this function only works on physics process, errors and returns null otherwise
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virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body);
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@ -251,12 +251,12 @@ public:
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FUNC2(body_set_pickable, RID, bool);
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bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
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bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
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}
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int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) {
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int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
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}
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@ -438,6 +438,7 @@ void Physics2DShapeQueryResult::_bind_methods() {
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Vector2 Physics2DTestMotionResult::get_motion() const {
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return result.motion;
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}
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Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
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return result.remainder;
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}
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@ -445,15 +446,19 @@ Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
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Vector2 Physics2DTestMotionResult::get_collision_point() const {
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return result.collision_point;
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}
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Vector2 Physics2DTestMotionResult::get_collision_normal() const {
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return result.collision_normal;
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}
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Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
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return result.collider_velocity;
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}
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ObjectID Physics2DTestMotionResult::get_collider_id() const {
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return result.collider_id;
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}
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RID Physics2DTestMotionResult::get_collider_rid() const {
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return result.collider;
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}
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@ -488,12 +493,6 @@ void Physics2DTestMotionResult::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
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}
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Physics2DTestMotionResult::Physics2DTestMotionResult() {
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colliding = false;
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result.collider_id = 0;
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result.collider_shape = 0;
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}
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///////////////////////////////////////
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bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
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@ -491,20 +491,14 @@ public:
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Vector2 collision_point;
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Vector2 collision_normal;
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Vector2 collider_velocity;
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int collision_local_shape;
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ObjectID collider_id;
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int collision_local_shape = 0;
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ObjectID collider_id = 0;
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RID collider;
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int collider_shape;
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int collider_shape = 0;
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Variant collider_metadata;
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MotionResult() {
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collision_local_shape = 0;
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collider_shape = 0;
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collider_id = 0;
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}
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};
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virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
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virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
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struct SeparationResult {
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float collision_depth;
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@ -518,7 +512,7 @@ public:
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Variant collider_metadata;
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};
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virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) = 0;
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virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08) = 0;
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/* JOINT API */
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@ -602,7 +596,7 @@ class Physics2DTestMotionResult : public Reference {
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GDCLASS(Physics2DTestMotionResult, Reference);
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Physics2DServer::MotionResult result;
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bool colliding;
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bool colliding = false;
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friend class Physics2DServer;
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protected:
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@ -622,8 +616,6 @@ public:
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RID get_collider_rid() const;
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Object *get_collider() const;
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int get_collider_shape() const;
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Physics2DTestMotionResult();
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};
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typedef Physics2DServer *(*CreatePhysics2DServerCallback)();
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@ -381,8 +381,76 @@ void PhysicsShapeQueryResult::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult::get_result_object_shape);
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}
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///////////////////////////////
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Vector3 PhysicsTestMotionResult::get_motion() const {
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return result.motion;
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}
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Vector3 PhysicsTestMotionResult::get_motion_remainder() const {
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return result.remainder;
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}
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Vector3 PhysicsTestMotionResult::get_collision_point() const {
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return result.collision_point;
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}
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Vector3 PhysicsTestMotionResult::get_collision_normal() const {
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return result.collision_normal;
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}
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Vector3 PhysicsTestMotionResult::get_collider_velocity() const {
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return result.collider_velocity;
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}
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ObjectID PhysicsTestMotionResult::get_collider_id() const {
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return result.collider_id;
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}
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RID PhysicsTestMotionResult::get_collider_rid() const {
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return result.collider;
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}
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Object *PhysicsTestMotionResult::get_collider() const {
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return ObjectDB::get_instance(result.collider_id);
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}
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int PhysicsTestMotionResult::get_collider_shape() const {
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return result.collider_shape;
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}
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void PhysicsTestMotionResult::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult::get_motion);
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ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult::get_motion_remainder);
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ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult::get_collision_point);
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ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult::get_collision_normal);
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ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult::get_collider_velocity);
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ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult::get_collider_id);
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ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult::get_collider_rid);
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ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult::get_collider);
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ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult::get_collider_shape);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
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}
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///////////////////////////////////////
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bool PhysicsServer::_body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, const Ref<PhysicsTestMotionResult> &p_result) {
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MotionResult *r = nullptr;
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if (p_result.is_valid()) {
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r = p_result->get_result_ptr();
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}
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return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r);
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}
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void PhysicsServer::_bind_methods() {
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#ifndef _3D_DISABLED
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@ -504,6 +572,8 @@ void PhysicsServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
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ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
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ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "result"), &PhysicsServer::_body_test_motion, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state);
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/* JOINT API */
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@ -214,11 +214,15 @@ public:
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PhysicsShapeQueryResult();
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};
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class PhysicsTestMotionResult;
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class PhysicsServer : public Object {
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GDCLASS(PhysicsServer, Object);
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static PhysicsServer *singleton;
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virtual bool _body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, const Ref<PhysicsTestMotionResult> &p_result = Ref<PhysicsTestMotionResult>());
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protected:
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static void _bind_methods();
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@ -479,16 +483,11 @@ public:
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Vector3 collision_point;
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Vector3 collision_normal;
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Vector3 collider_velocity;
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int collision_local_shape;
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ObjectID collider_id;
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int collision_local_shape = 0;
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ObjectID collider_id = 0;
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RID collider;
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int collider_shape;
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int collider_shape = 0;
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Variant collider_metadata;
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MotionResult() {
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collision_local_shape = 0;
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collider_id = 0;
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collider_shape = 0;
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}
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};
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virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
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@ -762,6 +761,32 @@ public:
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~PhysicsServer();
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};
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class PhysicsTestMotionResult : public Reference {
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GDCLASS(PhysicsTestMotionResult, Reference);
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PhysicsServer::MotionResult result;
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bool colliding = false;
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friend class PhysicsServer;
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protected:
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static void _bind_methods();
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public:
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PhysicsServer::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer::MotionResult *>(&result); }
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//bool is_colliding() const;
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Vector3 get_motion() const;
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Vector3 get_motion_remainder() const;
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Vector3 get_collision_point() const;
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Vector3 get_collision_normal() const;
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Vector3 get_collider_velocity() const;
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ObjectID get_collider_id() const;
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RID get_collider_rid() const;
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Object *get_collider() const;
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int get_collider_shape() const;
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};
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typedef PhysicsServer *(*CreatePhysicsServerCallback)();
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class PhysicsServerManager {
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@ -183,6 +183,7 @@ void register_server_types() {
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ClassDB::register_virtual_class<PhysicsDirectBodyState>();
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ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
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ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
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ClassDB::register_class<PhysicsTestMotionResult>();
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ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
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