Merge pull request #37356 from akien-mga/scons-enable-werror

SCons: Treat all warnings as errors
This commit is contained in:
Rémi Verschelde 2020-03-30 20:30:54 +02:00 committed by GitHub
commit 6fed21c7cb
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 11 additions and 12 deletions

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@ -126,7 +126,7 @@ opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", True))
opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
@ -448,6 +448,8 @@ if selected_platform in platform_list:
# FIXME: Temporary workaround after the Vulkan merge, remove once warnings are fixed.
if methods.using_gcc(env):
env.Append(CXXFLAGS=["-Wno-error=cpp"])
if cc_version_major == 7: # Bogus warning fixed in 8+.
env.Append(CCFLAGS=["-Wno-error=strict-overflow"])
else:
env.Append(CXXFLAGS=["-Wno-error=#warnings"])
else: # always enable those errors

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@ -158,8 +158,8 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
const uint8_t *ptr = r;
int size = p_buffer.size();
basist::transcoder_texture_format format;
Image::Format imgfmt;
basist::transcoder_texture_format format = basist::transcoder_texture_format::cTFTotalTextureFormats;
Image::Format imgfmt = Image::FORMAT_MAX;
switch (*(uint32_t *)(ptr)) {
case BASIS_DECOMPRESS_RG: {

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@ -742,18 +742,14 @@ CSGBrush *CSGMesh3D::_build_brush() {
Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
const Vector3 *nr = NULL;
bool nr_used = false;
if (anormals.size()) {
nr = anormals.ptr();
nr_used = true;
}
Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
const Vector2 *uvr = NULL;
bool uvr_used = false;
if (auvs.size()) {
uvr = auvs.ptr();
uvr_used = true;
}
Ref<Material> mat;
@ -789,10 +785,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
for (int k = 0; k < 3; k++) {
int idx = ir[j + k];
vertex[k] = vr[idx];
if (nr_used) {
if (nr) {
normal[k] = nr[idx];
}
if (uvr_used) {
if (uvr) {
uv[k] = uvr[idx];
}
}
@ -832,10 +828,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
for (int k = 0; k < 3; k++) {
vertex[k] = vr[j + k];
if (nr_used) {
if (nr) {
normal[k] = nr[j + k];
}
if (uvr_used) {
if (uvr) {
uv[k] = uvr[j + k];
}
}

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_stream_player_3d.h"
#include "core/engine.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/camera_3d.h"
@ -96,7 +97,7 @@ static const Vector3 speaker_directions[7] = {
};
void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
unsigned int speaker_count; // only main speakers (no LFE)
unsigned int speaker_count = 0; // only main speakers (no LFE)
switch (AudioServer::get_singleton()->get_speaker_mode()) {
case AudioServer::SPEAKER_MODE_STEREO:
speaker_count = 2;