Mono: Avoid invalid class names.

Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
This commit is contained in:
Andreas Haas 2018-03-09 23:34:32 +01:00
parent aeb1c67b5b
commit 700d07cf7c
No known key found for this signature in database
GPG Key ID: B5FFAE1B65FBD2E1
4 changed files with 33 additions and 2 deletions

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@ -203,6 +203,7 @@ public:
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;
virtual bool supports_builtin_mode() const = 0;

View File

@ -434,6 +434,13 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
return;
}
String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
if (path_error != "") {
_msg_path_valid(false, path_error);
_update_dialog();
return;
}
/* All checks passed */
is_path_valid = true;

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@ -282,6 +282,15 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("@\" \""); // verbatim string literal
}
static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
String base_class = p_base_class_name;
if (p_class_name == base_class) {
base_class = "Godot." + base_class;
}
return base_class;
}
Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String script_template = "using " BINDINGS_NAMESPACE ";\n"
@ -308,7 +317,8 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"// }\n"
"}\n";
script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
script_template = script_template.replace("%BASE_CLASS_NAME%", base_class_name)
.replace("%CLASS_NAME%", p_class_name);
Ref<CSharpScript> script;
@ -327,12 +337,24 @@ bool CSharpLanguage::is_using_templates() {
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String src = p_script->get_source_code();
src = src.replace("%BASE%", p_base_class_name)
String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
src = src.replace("%BASE%", base_class_name)
.replace("%CLASS%", p_class_name)
.replace("%TS%", _get_indentation());
p_script->set_source_code(src);
}
String CSharpLanguage::validate_path(const String &p_path) const {
String class_name = p_path.get_file().get_basename();
List<String> keywords;
get_reserved_words(&keywords);
if (keywords.find(class_name)) {
return TTR("Class name can't be a reserved keyword");
}
return "";
}
Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);

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@ -294,6 +294,7 @@ public:
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
virtual String validate_path(const String &p_path) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;