Hide the 3D editor selection box when View Gizmos is disabled

This commit is contained in:
Hugo Locurcio 2021-05-10 19:28:32 +02:00
parent 368765db26
commit 7027791959
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 6 additions and 2 deletions

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@ -4403,14 +4403,18 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance,
VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_xray,
VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER);
return si;
}