Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
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@ -2051,13 +2051,17 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
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String architecture = p_preset->get("binary_format/architecture");
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if (architecture == "universal" || architecture == "x86_64") {
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if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) {
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err += TTR("Cannot export for universal or x86_64 if S3TC BPTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import S3TC BPTC).") + "\n";
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valid = false;
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}
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} else if (architecture == "arm64") {
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}
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if (architecture == "universal" || architecture == "arm64") {
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if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
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err += TTR("Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. Enable it in the Project Settings (Rendering > Textures > VRAM Compression > Import ETC2 ASTC).") + "\n";
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valid = false;
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}
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} else {
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}
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if (architecture != "universal" && architecture != "x86_64" && architecture != "arm64") {
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ERR_PRINT("Invalid architecture");
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}
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