Add sub-resource name when available to script editor
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7056c825a3
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@ -1684,7 +1684,19 @@ void ScriptEditor::_update_script_names() {
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Ref<Texture> icon = se->get_icon();
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String path = se->get_edited_resource()->get_path();
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bool built_in = !path.is_resource_file();
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String name = built_in ? path.get_file() : se->get_name();
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String name;
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if (built_in) {
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name = path.get_file();
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String resource_name = se->get_edited_resource()->get_name();
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if (resource_name != "") {
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name = name.substr(0, name.find("::", 0) + 2) + resource_name;
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}
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} else {
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name = se->get_name();
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}
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_ScriptEditorItemData sd;
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sd.icon = icon;
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