Allow dragging on only one (global) axis when holding down shift
Closes #1723
(cherry picked from commit d82ff4ed09
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@ -1578,8 +1578,21 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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}
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bool uniform = m.mod.shift;
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bool symmetric=m.mod.alt;
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dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0));
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if(uniform && drag == DRAG_ALL) {
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if(ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
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dto.y = drag_point_from.y;
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} else {
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dto.x = drag_point_from.x;
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}
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}
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dfrom = drag_point_from;
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dto = snap_point(dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0)), drag_point_from);
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dto = snap_point(dto, drag_point_from);
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Vector2 drag_vector =
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canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
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@ -1589,8 +1602,6 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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Vector2 begin=local_rect.pos;
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Vector2 end=local_rect.pos+local_rect.size;
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Vector2 minsize = canvas_item->edit_get_minimum_size();
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bool uniform = m.mod.shift;
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bool symmetric=m.mod.alt;
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if (uniform) {
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float aspect = local_rect.size.get_aspect();
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