Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Replace "Invert" import option with more useful "Normal Map Invert Y"
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7085c0d801
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@ -208,7 +208,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "roughness/src_normal", PROPERTY_HINT_FILE, "*.bmp,*.dds,*.exr,*.jpeg,*.jpg,*.hdr,*.png,*.svg,*.svgz,*.tga,*.webp"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "process/size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "detect_3d/compress_to", PROPERTY_HINT_ENUM, "Disabled,VRAM Compressed,Basis Universal"), (p_preset == PRESET_DETECT) ? 1 : 0));
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@ -388,7 +388,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
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bool fix_alpha_border = p_options["process/fix_alpha_border"];
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bool premult_alpha = p_options["process/premult_alpha"];
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bool invert_color = p_options["process/invert_color"];
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bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
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bool stream = p_options["compress/streamed"];
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int size_limit = p_options["process/size_limit"];
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bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
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@ -444,13 +444,18 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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image->premultiply_alpha();
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}
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if (invert_color) {
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int height = image->get_height();
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int width = image->get_width();
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if (normal_map_invert_y) {
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// Inverting the green channel can be used to flip a normal map's direction.
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// There's no standard when it comes to normal map Y direction, so this is
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// sometimes needed when using a normal map exported from another program.
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// See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
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const int height = image->get_height();
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const int width = image->get_width();
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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image->set_pixel(i, j, image->get_pixel(i, j).inverted());
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const Color color = image->get_pixel(i, j);
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image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
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}
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}
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}
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