Fix GDScript assuming awareness of whole ClassDB
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@ -1330,7 +1330,12 @@ static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, c
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r_type.value = Engine::get_singleton()->get_singleton_object(target_id);
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} else {
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r_type.type.is_meta_type = true;
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int idx = GDScriptLanguage::get_singleton()->get_global_map()[target_id];
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const Map<StringName, int>::Element *target_elem = GDScriptLanguage::get_singleton()->get_global_map().find(target_id);
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// Check because classes like EditorNode are in ClassDB by now, but unknown to GDScript
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if (!target_elem) {
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return false;
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}
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int idx = target_elem->get();
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r_type.value = GDScriptLanguage::get_singleton()->get_global_array()[idx];
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}
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return true;
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