Change minimum snap step of Tile Set to 1
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@ -2359,8 +2359,8 @@ void TileSetEditor::_set_edited_collision_shape(const Ref<Shape2D> &p_shape) {
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}
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void TileSetEditor::_set_snap_step(Vector2 p_val) {
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snap_step.x = CLAMP(p_val.x, 0, 256);
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snap_step.y = CLAMP(p_val.y, 0, 256);
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snap_step.x = CLAMP(p_val.x, 1, 256);
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snap_step.y = CLAMP(p_val.y, 1, 256);
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workspace->update();
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}
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