Fix bug in navmesh generation when using meshes with multiple
surfaces.
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@ -38,9 +38,11 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &
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void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
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void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
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int current_vertex_count = p_verticies.size() / 3;
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int current_vertex_count = 0;
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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current_vertex_count = p_verticies.size() / 3;
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
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continue;
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continue;
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