Fix bug in navmesh generation when using meshes with multiple

surfaces.
This commit is contained in:
Saracen 2017-10-09 13:14:27 +01:00
parent ea37f44ec8
commit 70e47996b8
1 changed files with 3 additions and 1 deletions

View File

@ -38,9 +38,11 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &
}
void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int current_vertex_count = p_verticies.size() / 3;
int current_vertex_count = 0;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
current_vertex_count = p_verticies.size() / 3;
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
continue;