GDScript: fix subclass methods not inheriting RPC info
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0bca424239
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711ffabcfe
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@ -1399,22 +1399,6 @@ void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {
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}
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}
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void GDScript::_init_rpc_methods_properties() {
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// Copy the base rpc methods so we don't mask their IDs.
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rpc_config.clear();
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if (base.is_valid()) {
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rpc_config = base->rpc_config.duplicate();
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}
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// RPC Methods
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for (KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
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Variant config = E.value->get_rpc_config();
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if (config.get_type() != Variant::NIL) {
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rpc_config[E.value->get_name()] = config;
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}
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}
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}
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#ifdef DEBUG_ENABLED
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String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
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if (p_script.is_valid()) {
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@ -168,7 +168,6 @@ class GDScript : public Script {
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bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
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void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data);
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void _init_rpc_methods_properties();
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void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
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void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
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@ -2503,7 +2503,10 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
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return err;
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}
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Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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// Prepares given script, and inner class scripts, for compilation. It populates class members and initializes method
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// RPC info for its base classes first, then for itself, then for inner classes.
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// Warning: this function cannot initiate compilation of other classes, or it will result in cyclic dependency issues.
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Error GDScriptCompiler::_prepare_compilation(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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if (parsed_classes.has(p_script)) {
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return OK;
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}
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@ -2562,6 +2565,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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p_script->implicit_initializer = nullptr;
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p_script->implicit_ready = nullptr;
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p_script->static_initializer = nullptr;
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p_script->rpc_config.clear();
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p_script->clearing = false;
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@ -2592,7 +2596,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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}
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if (main_script->has_class(base.ptr())) {
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Error err = _populate_class_members(base.ptr(), p_class->base_type.class_type, p_keep_state);
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Error err = _prepare_compilation(base.ptr(), p_class->base_type.class_type, p_keep_state);
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if (err) {
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return err;
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}
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@ -2611,7 +2615,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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return ERR_COMPILATION_FAILED;
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}
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err = _populate_class_members(base.ptr(), p_class->base_type.class_type, p_keep_state);
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err = _prepare_compilation(base.ptr(), p_class->base_type.class_type, p_keep_state);
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if (err) {
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_set_error(vformat(R"(Could not populate class members of base class "%s" in "%s".)", base->fully_qualified_name, base->path), nullptr);
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return err;
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@ -2628,6 +2632,12 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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} break;
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}
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// Duplicate RPC information from base GDScript
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// Base script isn't valid because it should not have been compiled yet, but the reference contains relevant info.
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if (base_type.kind == GDScriptDataType::GDSCRIPT && p_script->base.is_valid()) {
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p_script->rpc_config = p_script->base->rpc_config.duplicate();
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}
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for (int i = 0; i < p_class->members.size(); i++) {
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const GDScriptParser::ClassNode::Member &member = p_class->members[i];
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switch (member.type) {
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@ -2746,6 +2756,14 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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p_script->members.insert(Variant());
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} break;
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case GDScriptParser::ClassNode::Member::FUNCTION: {
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const GDScriptParser::FunctionNode *function_n = member.function;
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Variant config = function_n->rpc_config;
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if (config.get_type() != Variant::NIL) {
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p_script->rpc_config[function_n->identifier->name] = config;
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}
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} break;
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default:
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break; // Nothing to do here.
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}
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@ -2756,7 +2774,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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parsed_classes.insert(p_script);
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parsing_classes.erase(p_script);
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// Populate sub-classes.
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// Populate inner classes.
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for (int i = 0; i < p_class->members.size(); i++) {
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const GDScriptParser::ClassNode::Member &member = p_class->members[i];
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if (member.type != member.CLASS) {
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@ -2769,7 +2787,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
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// Subclass might still be parsing, just skip it
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if (!parsing_classes.has(subclass_ptr)) {
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Error err = _populate_class_members(subclass_ptr, inner_class, p_keep_state);
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Error err = _prepare_compilation(subclass_ptr, inner_class, p_keep_state);
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if (err) {
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return err;
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}
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@ -2905,8 +2923,6 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
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has_static_data = has_static_data || inner_class->has_static_data;
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}
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p_script->_init_rpc_methods_properties();
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p_script->valid = true;
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return OK;
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}
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@ -2979,7 +2995,7 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
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make_scripts(p_script, root, p_keep_state);
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main_script->_owner = nullptr;
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Error err = _populate_class_members(main_script, parser->get_tree(), p_keep_state);
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Error err = _prepare_compilation(main_script, parser->get_tree(), p_keep_state);
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if (err) {
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return err;
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@ -135,7 +135,7 @@ class GDScriptCompiler {
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GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
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GDScriptFunction *_make_static_initializer(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class);
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Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
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Error _populate_class_members(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _prepare_compilation(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _compile_class(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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int err_line = 0;
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int err_column = 0;
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