Merge pull request #84979 from Calinou/scons-web-platform-alias

Alias `platform=javascript` SCons option to `platform=web`
This commit is contained in:
Yuri Sizov 2023-12-20 15:07:40 +01:00
commit 718598e470
1 changed files with 11 additions and 10 deletions

View File

@ -308,18 +308,14 @@ else:
if selected_platform != "":
print("Automatically detected platform: " + selected_platform)
if selected_platform in ["macos", "osx"]:
if selected_platform == "osx":
# Deprecated alias kept for compatibility.
print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
# Alias for convenience.
selected_platform = "macos"
if selected_platform in ["ios", "iphone"]:
if selected_platform == "iphone":
# Deprecated alias kept for compatibility.
print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
# Alias for convenience.
selected_platform = "ios"
if selected_platform in ["linux", "bsd", "x11"]:
@ -329,6 +325,11 @@ if selected_platform in ["linux", "bsd", "x11"]:
# Alias for convenience.
selected_platform = "linuxbsd"
if selected_platform == "javascript":
# Deprecated alias kept for compatibility.
print('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
selected_platform = "web"
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
env_base["platform"] = selected_platform