Clarify that LightmapGI is not supported in compatibility renderer
This commit is contained in:
parent
474589eb83
commit
71a6870c06
|
@ -9,7 +9,7 @@
|
|||
[b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
|
||||
[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
|
||||
[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
|
||||
[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
|
||||
[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. Additionally, [LightmapGI] rendering is not currently supported when using the OpenGL backend (Compatibility).
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>
|
||||
|
|
Loading…
Reference in New Issue