Fix comments and indentation in .gdshaderinc files
Fixes #78205 The handling of comments and indentation in the shader editor wasn't considering shader include files.
This commit is contained in:
parent
443820686c
commit
71b8a9d274
|
@ -646,13 +646,13 @@ void TextShaderEditor::_menu_option(int p_option) {
|
|||
shader_editor->move_lines_down();
|
||||
} break;
|
||||
case EDIT_INDENT: {
|
||||
if (shader.is_null()) {
|
||||
if (shader.is_null() && shader_inc.is_null()) {
|
||||
return;
|
||||
}
|
||||
shader_editor->get_text_editor()->indent_lines();
|
||||
} break;
|
||||
case EDIT_UNINDENT: {
|
||||
if (shader.is_null()) {
|
||||
if (shader.is_null() && shader_inc.is_null()) {
|
||||
return;
|
||||
}
|
||||
shader_editor->get_text_editor()->unindent_lines();
|
||||
|
@ -668,12 +668,10 @@ void TextShaderEditor::_menu_option(int p_option) {
|
|||
shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
|
||||
} break;
|
||||
case EDIT_TOGGLE_COMMENT: {
|
||||
if (shader.is_null()) {
|
||||
if (shader.is_null() && shader_inc.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
shader_editor->toggle_inline_comment("//");
|
||||
|
||||
} break;
|
||||
case EDIT_COMPLETE: {
|
||||
shader_editor->get_text_editor()->request_code_completion();
|
||||
|
|
Loading…
Reference in New Issue