diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 4f0cc4adfbb..3672d5cbad7 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -401,7 +401,8 @@
Vibrate Android and iOS devices.
- [b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration.
+ [b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] permission in the export preset.
+ [b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and later.
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index e926ec34b56..05ecccf61a5 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -32,15 +32,26 @@
#define IOS_H
#include "core/object.h"
+#import
class iOS : public Object {
GDCLASS(iOS, Object);
static void _bind_methods();
+private:
+ CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = NULL;
+
+ CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
+ void start_haptic_engine();
+ void stop_haptic_engine();
+
public:
static void alert(const char *p_alert, const char *p_title);
+ bool supports_haptic_engine();
+ void vibrate_haptic_engine(float p_duration_seconds);
+
String get_model() const;
String get_rate_url(int p_app_id) const;
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index 8c9f5cbae81..d6cc3df4324 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -33,13 +33,111 @@
#import "app_delegate.h"
#import "view_controller.h"
+#import
#import
#include
void iOS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
+ ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
+ ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
+ ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
};
+bool iOS::supports_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ id capabilities = [CHHapticEngine capabilitiesForHardware];
+ return capabilities.supportsHaptics;
+ }
+
+ return false;
+}
+
+CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
+ if (haptic_engine == NULL) {
+ NSError *error = NULL;
+ haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
+
+ if (!error) {
+ [haptic_engine setAutoShutdownEnabled:true];
+ } else {
+ haptic_engine = NULL;
+ NSLog(@"Could not initialize haptic engine: %@", error);
+ }
+ }
+
+ return haptic_engine;
+}
+
+void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
+ if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ NSDictionary *hapticDict = @{
+ CHHapticPatternKeyPattern : @[
+ @{CHHapticPatternKeyEvent : @{
+ CHHapticPatternKeyEventType : CHHapticEventTypeHapticTransient,
+ CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+ CHHapticPatternKeyEventDuration : @(p_duration_seconds)
+ },
+ },
+ ],
+ };
+
+ NSError *error;
+ CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
+
+ [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
+
+ NSLog(@"Could not vibrate using haptic engine: %@", error);
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::start_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not start haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::stop_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not stop haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
void iOS::alert(const char *p_alert, const char *p_title) {
NSString *title = [NSString stringWithUTF8String:p_title];
NSString *message = [NSString stringWithUTF8String:p_alert];
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 4936eed0e67..87dea7698d5 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -680,8 +680,12 @@ String OSIPhone::get_processor_name() const {
}
void OSIPhone::vibrate_handheld(int p_duration_ms) {
- // iOS does not support duration for vibration
- AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+ if (ios->supports_haptic_engine()) {
+ ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f);
+ } else {
+ // iOS <13 does not support duration for vibration
+ AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+ }
}
bool OSIPhone::_check_internal_feature_support(const String &p_feature) {