diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index b05291e51a7..2ae6ec1a553 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -151,7 +151,7 @@
Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
- If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody.
@@ -190,7 +190,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b].
@@ -241,7 +241,8 @@
- Emitted when the body changes its sleeping state. Either by sleeping or waking up.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 6751b840afd..60f1e151da5 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -131,7 +131,7 @@
Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
- If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
@@ -173,7 +173,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b].
@@ -222,7 +222,8 @@
- Emitted when [member sleeping] changes.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.