Expose edit_node() for editor plugins
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@ -10,6 +10,15 @@
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="edit_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Edits the given [Node]. The node will be also selected if it's inside the scene tree.
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</description>
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</method>
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<method name="edit_resource">
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<method name="edit_resource">
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<return type="void">
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<return type="void">
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</return>
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</return>
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@ -17,6 +17,7 @@
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</argument>
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</argument>
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<description>
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<description>
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Adds a node to the selection.
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Adds a node to the selection.
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[b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
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</description>
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</description>
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</method>
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</method>
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<method name="clear">
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<method name="clear">
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@ -160,6 +160,10 @@ void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
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EditorNode::get_singleton()->edit_resource(p_resource);
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EditorNode::get_singleton()->edit_resource(p_resource);
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}
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}
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void EditorInterface::edit_node(Node *p_node) {
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EditorNode::get_singleton()->edit_node(p_node);
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}
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void EditorInterface::open_scene_from_path(const String &scene_path) {
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void EditorInterface::open_scene_from_path(const String &scene_path) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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return;
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return;
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@ -312,6 +316,7 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
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ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
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ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
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ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
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ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
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ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
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ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
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ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
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ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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@ -71,6 +71,7 @@ public:
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Control *get_editor_main_control();
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Control *get_editor_main_control();
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void edit_resource(const Ref<Resource> &p_resource);
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void edit_resource(const Ref<Resource> &p_resource);
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void edit_node(Node *p_node);
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void open_scene_from_path(const String &scene_path);
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void open_scene_from_path(const String &scene_path);
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void reload_scene_from_path(const String &scene_path);
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void reload_scene_from_path(const String &scene_path);
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