Add support for Transform2D/3D in lerp()
Implements godotengine/godot-proposals#10579
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@ -452,12 +452,14 @@ Variant VariantUtilityFunctions::lerp(const Variant &from, const Variant &to, do
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case Variant::QUATERNION:
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case Variant::BASIS:
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case Variant::COLOR:
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case Variant::TRANSFORM2D:
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case Variant::TRANSFORM3D:
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break;
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default:
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
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r_error.expected = Variant::NIL;
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return R"(Argument "from" must be "int", "float", "Vector2", "Vector3", "Vector4", "Quaternion", "Basis, or "Color".)";
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return R"(Argument "from" must be "int", "float", "Vector2", "Vector3", "Vector4", "Color", "Quaternion", "Basis", "Transform2D", or "Transform3D".)";
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}
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if (from.get_type() != to.get_type()) {
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@ -490,6 +492,12 @@ Variant VariantUtilityFunctions::lerp(const Variant &from, const Variant &to, do
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case Variant::BASIS: {
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return VariantInternalAccessor<Basis>::get(&from).slerp(VariantInternalAccessor<Basis>::get(&to), weight);
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} break;
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case Variant::TRANSFORM2D: {
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return VariantInternalAccessor<Transform2D>::get(&from).interpolate_with(VariantInternalAccessor<Transform2D>::get(&to), weight);
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} break;
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case Variant::TRANSFORM3D: {
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return VariantInternalAccessor<Transform3D>::get(&from).interpolate_with(VariantInternalAccessor<Transform3D>::get(&to), weight);
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} break;
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case Variant::COLOR: {
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return VariantInternalAccessor<Color>::get(&from).lerp(VariantInternalAccessor<Color>::get(&to), weight);
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} break;
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@ -621,13 +621,13 @@
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<param index="1" name="to" type="Variant" />
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<param index="2" name="weight" type="Variant" />
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<description>
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Linearly interpolates between two values by the factor defined in [param weight]. To perform interpolation, [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i]. If this is not desired, use [method clamp] on the result of this function.
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Both [param from] and [param to] must be the same type. Supported types: [int], [float], [Vector2], [Vector3], [Vector4], [Color], [Quaternion], [Basis].
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Linearly interpolates between two values by the factor defined in [param weight]. To perform interpolation, [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i]. If this is not desired, use [method clampf] to limit [param weight].
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Both [param from] and [param to] must be the same type. Supported types: [int], [float], [Vector2], [Vector3], [Vector4], [Color], [Quaternion], [Basis], [Transform2D], [Transform3D].
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[codeblock]
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lerp(0, 4, 0.75) # Returns 3.0
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[/codeblock]
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See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. See also [method remap] to map a continuous series of values to another.
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[b]Note:[/b] For better type safety, use [method lerpf], [method Vector2.lerp], [method Vector3.lerp], [method Vector4.lerp], [method Color.lerp], [method Quaternion.slerp] or [method Basis.slerp].
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[b]Note:[/b] For better type safety, use [method lerpf], [method Vector2.lerp], [method Vector3.lerp], [method Vector4.lerp], [method Color.lerp], [method Quaternion.slerp], [method Basis.slerp], [method Transform2D.interpolate_with], or [method Transform3D.interpolate_with].
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</description>
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</method>
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<method name="lerp_angle" keywords="interpolate">
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