Add API to get frame setup time on CPU
Needed for benchmarks
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@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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TIMESTAMP_BEGIN()
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uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
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RSG::scene->update(); //update scenes stuff before updating instances
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frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
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RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports();
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RSG::canvas_render->update();
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@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
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}
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float RenderingServerDefault::get_frame_setup_time_cpu() const {
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return frame_setup_time;
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}
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void RenderingServerDefault::sync() {
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}
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@ -72,6 +72,8 @@ class RenderingServerDefault : public RenderingServer {
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uint64_t frame_profile_frame;
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Vector<FrameProfileArea> frame_profile;
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float frame_setup_time = 0;
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public:
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//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
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//#define DEBUG_CHANGES
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@ -845,6 +847,8 @@ public:
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/* TESTING */
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virtual float get_frame_setup_time_cpu() const;
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virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
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virtual void set_default_clear_color(const Color &p_color);
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@ -776,6 +776,10 @@ public:
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return rendering_server->get_frame_profile();
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}
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virtual float get_frame_setup_time_cpu() const {
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return rendering_server->get_frame_setup_time_cpu();
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}
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virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
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rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
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}
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@ -1817,6 +1817,9 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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BIND_CONSTANT(NO_INDEX_ARRAY);
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@ -1409,6 +1409,8 @@ public:
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virtual Vector<FrameProfileArea> get_frame_profile() = 0;
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virtual uint64_t get_frame_profile_frame() = 0;
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virtual float get_frame_setup_time_cpu() const = 0;
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/* TESTING */
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virtual RID get_test_cube() = 0;
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