Add API to get frame setup time on CPU

Needed for benchmarks
This commit is contained in:
reduz 2020-12-24 00:13:52 -03:00
parent 169159c8aa
commit 7219f37cb5
5 changed files with 22 additions and 0 deletions

View File

@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
TIMESTAMP_BEGIN()
uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
RSG::scene->update(); //update scenes stuff before updating instances
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}
void RenderingServerDefault::sync() {
}

View File

@ -72,6 +72,8 @@ class RenderingServerDefault : public RenderingServer {
uint64_t frame_profile_frame;
Vector<FrameProfileArea> frame_profile;
float frame_setup_time = 0;
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
@ -845,6 +847,8 @@ public:
/* TESTING */
virtual float get_frame_setup_time_cpu() const;
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
virtual void set_default_clear_color(const Color &p_color);

View File

@ -776,6 +776,10 @@ public:
return rendering_server->get_frame_profile();
}
virtual float get_frame_setup_time_cpu() const {
return rendering_server->get_frame_setup_time_cpu();
}
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
}

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@ -1817,6 +1817,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
BIND_CONSTANT(NO_INDEX_ARRAY);

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@ -1409,6 +1409,8 @@ public:
virtual Vector<FrameProfileArea> get_frame_profile() = 0;
virtual uint64_t get_frame_profile_frame() = 0;
virtual float get_frame_setup_time_cpu() const = 0;
/* TESTING */
virtual RID get_test_cube() = 0;