Fix: use function in SceneTree::call_group

When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
This commit is contained in:
Jean Dao 2019-04-07 06:19:52 +02:00
parent 40acc3ecdc
commit 7240701ec9
1 changed files with 1 additions and 2 deletions

View File

@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
} }
void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) { void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
call_group_flags(0, p_group, VARIANT_ARG_PASS);
} }
void SceneTree::notify_group(const StringName &p_group, int p_notification) { void SceneTree::notify_group(const StringName &p_group, int p_notification) {