Tweak environment in the Advanced Import Settings dialog

Use a gradient sky to improve visibility in shaded areas,
while also helping the user orient themselves. The bottom of the sky
is black, while the top of the sky is white.

This change also makes it so that the Default Clear Color project setting
no longer affects the Advanced Import Settings dialog.
This commit is contained in:
Hugo Locurcio 2023-04-07 18:10:31 +02:00
parent 9d6bdbc56e
commit 72599858fc
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GPG Key ID: 39E8F8BE30B0A49C
2 changed files with 26 additions and 0 deletions

View File

@ -1653,6 +1653,28 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
camera->set_attributes(camera_attributes);
}
// Use a grayscale gradient sky to avoid skewing the preview towards a specific color,
// but still allow shaded areas to be easily distinguished (using the ambient and reflected light).
// This also helps the user orient themselves in the preview, since the bottom of the sky is black
// and the top of the sky is white.
procedural_sky_material.instantiate();
procedural_sky_material->set_sky_top_color(Color(1, 1, 1));
procedural_sky_material->set_sky_horizon_color(Color(0.5, 0.5, 0.5));
procedural_sky_material->set_ground_horizon_color(Color(0.5, 0.5, 0.5));
procedural_sky_material->set_ground_bottom_color(Color(0, 0, 0));
procedural_sky_material->set_sky_curve(2.0);
procedural_sky_material->set_ground_curve(0.5);
// Hide the sun from the sky.
procedural_sky_material->set_sun_angle_max(0.0);
sky.instantiate();
sky->set_material(procedural_sky_material);
environment.instantiate();
environment->set_background(Environment::BG_SKY);
environment->set_sky(sky);
// A custom FOV must be specified, as an orthogonal camera is used for the preview.
environment->set_sky_custom_fov(50.0);
camera->set_environment(environment);
light = memnew(DirectionalLight3D);
light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
base_viewport->add_child(light);

View File

@ -47,6 +47,7 @@
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/3d/sky_material.h"
class EditorFileDialog;
class EditorInspector;
@ -78,6 +79,9 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
Camera3D *camera = nullptr;
Ref<CameraAttributesPractical> camera_attributes;
Ref<Environment> environment;
Ref<Sky> sky;
Ref<ProceduralSkyMaterial> procedural_sky_material;
bool first_aabb = false;
AABB contents_aabb;