diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0396f3ab4af..15dee69fa5c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2783,9 +2783,11 @@ Node *Node::duplicate(int p_flags) const { ERR_THREAD_GUARD_V(nullptr); Node *dupe = _duplicate(p_flags); + ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node."); + _duplicate_properties(this, this, dupe, p_flags); - if (dupe && (p_flags & DUPLICATE_SIGNALS)) { + if (p_flags & DUPLICATE_SIGNALS) { _duplicate_signals(this, dupe); } @@ -2801,6 +2803,8 @@ Node *Node::duplicate_from_editor(HashMap &r_duplimap, con int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR; Node *dupe = _duplicate(flags, &r_duplimap); + ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node."); + _duplicate_properties(this, this, dupe, flags); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.