Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
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commit
7281f0f238
@ -1018,7 +1018,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
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anim->set_animation(animations_to_add[p_index]);
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String base_name = animations_to_add[p_index];
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String base_name = animations_to_add[p_index].validate_node_name();
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int base = 1;
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String name = base_name;
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while (state_machine->has_node(name)) {
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