C#: Fix warnings
- Fix most CS0108 in generated glue - Suppress CA1001 on `Variant`
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@ -125,6 +125,20 @@ const Vector<String> ignored_types = {};
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// Don't check against all C# reserved words, as many cases are GDScript-specific.
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const Vector<String> langword_check = { "true", "false", "null" };
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// The following properties currently need to be defined with `new` to avoid warnings. We treat
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// them as a special case instead of silencing the warnings altogether, to be warned if more
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// shadowing appears.
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const Vector<String> prop_allowed_inherited_member_hiding = {
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"ArrayMesh.BlendShapeMode",
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"Button.TextDirection",
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"Label.TextDirection",
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"LineEdit.TextDirection",
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"LinkButton.TextDirection",
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"MenuBar.TextDirection",
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"RichTextLabel.TextDirection",
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"TextEdit.TextDirection",
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};
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void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) {
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// C interface for enums is the same as that of 'uint32_t'. Remember to apply
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// any of the changes done here to the 'uint32_t' type interface as well.
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@ -2569,6 +2583,10 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
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p_output.append(MEMBER_BEGIN "public ");
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if (prop_allowed_inherited_member_hiding.has(p_itype.proxy_name + "." + p_iprop.proxy_name)) {
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p_output.append("new ");
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}
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if (p_itype.is_singleton) {
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p_output.append("static ");
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}
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@ -6,7 +6,10 @@ namespace Godot;
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#nullable enable
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// TODO: Disabled because it is a false positive, see https://github.com/dotnet/roslyn-analyzers/issues/6151
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#pragma warning disable CA1001 // Types that own disposable fields should be disposable
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public partial struct Variant : IDisposable
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#pragma warning restore CA1001
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{
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internal godot_variant.movable NativeVar;
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private object? _obj;
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