diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 74a084aa2e3..40d30af2f1b 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -326,7 +326,7 @@
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
-
+
If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time.
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index ccad07f8118..2fa10ee571b 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -80,7 +80,7 @@ private:
CollisionObject2D *collision_parent;
bool use_kinematic;
Navigation2D *navigation;
- bool show_collision = true;
+ bool show_collision = false;
union PosKey {