Merge pull request #25033 from akien-mga/android-x86_64
Android: Add support for x86_64 architecture
This commit is contained in:
commit
72bfd10fa4
|
@ -272,9 +272,9 @@ else:
|
|||
import platform
|
||||
is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and (platform.machine().startswith('arm') or platform.machine().startswith('aarch')))
|
||||
is_ios_x86 = (env["platform"] == 'iphone' and ("arch" in env and env["arch"].startswith('x86')))
|
||||
is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
|
||||
is_android_x86 = (env["platform"] == 'android' and env["android_arch"].startswith('x86'))
|
||||
if is_android_x86:
|
||||
cpu_bits = '32'
|
||||
cpu_bits = '32' if env["android_arch"] == 'x86' else '64'
|
||||
webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
|
||||
webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
|
||||
|
||||
|
|
|
@ -152,6 +152,8 @@ elif env['android_arch'] == 'arm64v8':
|
|||
lib_arch_dir = 'arm64-v8a'
|
||||
elif env['android_arch'] == 'x86':
|
||||
lib_arch_dir = 'x86'
|
||||
elif env['android_arch'] == 'x86_64':
|
||||
lib_arch_dir = 'x86_64'
|
||||
else:
|
||||
print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin')
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ def get_opts():
|
|||
return [
|
||||
('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
|
||||
('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
|
||||
EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86')),
|
||||
EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')),
|
||||
BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True),
|
||||
BoolVariable('android_stl', 'Enable Android STL support (for modules)', True)
|
||||
]
|
||||
|
@ -94,7 +94,7 @@ def configure(env):
|
|||
|
||||
## Architecture
|
||||
|
||||
if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86']:
|
||||
if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']:
|
||||
env['android_arch'] = 'armv7'
|
||||
|
||||
neon_text = ""
|
||||
|
@ -110,6 +110,16 @@ def configure(env):
|
|||
abi_subpath = "i686-linux-android"
|
||||
arch_subpath = "x86"
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
if env['android_arch'] == 'x86_64':
|
||||
if get_platform(env["ndk_platform"]) < 21:
|
||||
print("WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21")
|
||||
env["ndk_platform"] = "android-21"
|
||||
env['ARCH'] = 'arch-x86_64'
|
||||
env.extra_suffix = ".x86_64" + env.extra_suffix
|
||||
target_subpath = "x86_64-4.9"
|
||||
abi_subpath = "x86_64-linux-android"
|
||||
arch_subpath = "x86_64"
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
elif env['android_arch'] == 'armv6':
|
||||
env['ARCH'] = 'arch-arm'
|
||||
env.extra_suffix = ".armv6" + env.extra_suffix
|
||||
|
@ -233,6 +243,9 @@ def configure(env):
|
|||
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
|
||||
env.Append(CPPFLAGS=['-mstackrealign'])
|
||||
|
||||
elif env['android_arch'] == 'x86_64':
|
||||
target_opts = ['-target', 'x86_64-none-linux-android']
|
||||
|
||||
elif env["android_arch"] == "armv6":
|
||||
target_opts = ['-target', 'armv6-none-linux-androideabi']
|
||||
env.Append(CPPFLAGS='-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split())
|
||||
|
|
|
@ -552,14 +552,13 @@ class EditorExportAndroid : public EditorExportPlatform {
|
|||
|
||||
static Vector<String> get_abis() {
|
||||
Vector<String> abis;
|
||||
// We can still build armv7 in theory, but it doesn't make much
|
||||
// We can still build armv6 in theory, but it doesn't make much
|
||||
// sense for games, so disabling for now.
|
||||
//abis.push_back("armeabi");
|
||||
abis.push_back("armeabi-v7a");
|
||||
abis.push_back("arm64-v8a");
|
||||
abis.push_back("x86");
|
||||
// Don't expose x86_64 for now, we don't support it in detect.py
|
||||
//abis.push_back("x86_64");
|
||||
abis.push_back("x86_64");
|
||||
return abis;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue