Add sdf_collision property description to LightOccluder2D
This commit is contained in:
parent
9e455f424a
commit
72c2d7d0da
|
@ -17,6 +17,7 @@
|
|||
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
</member>
|
||||
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
|
||||
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
|
|
Loading…
Reference in New Issue