Bugfix: Replace // with \\ before sending path to Blender

On Windows, Blender treats //fileshare/assets/model.blend as a relative
path which will not be found. Instead, replace the first two chars with
`\\` which when escaped becomes `\\\\`.
This commit is contained in:
zinefer 2023-11-24 21:00:35 -07:00
parent a311a4b162
commit 72d18d50a4
1 changed files with 13 additions and 1 deletions

View File

@ -134,7 +134,19 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
// Get global paths for source and sink.
// Escape paths to be valid Python strings to embed in the script.
const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
#ifdef WINDOWS_ENABLED
// On Windows, when using a network share path, the above will return a path starting with "//"
// which once handed to Blender will be treated like a relative path. So we need to replace the
// first two characters with "\\" to make it absolute again.
if (source_global.is_network_share_path()) {
source_global = "\\\\" + source_global.substr(2);
}
#endif
source_global = source_global.c_escape();
const String blend_basename = p_path.get_file().get_basename();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
vformat("%s-%s.gltf", blend_basename, p_path.md5_text()));