[Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed, this ensures that streams that are non-processing do not play when added to the tree. Also ensures that the `process_mode` property applies generally.
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commit
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@ -43,7 +43,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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play();
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}
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}
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set_stream_paused(false);
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set_stream_paused(!can_process());
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} break;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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case NOTIFICATION_EXIT_TREE: {
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@ -245,7 +245,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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play();
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}
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}
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set_stream_paused(false);
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set_stream_paused(!can_process());
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} break;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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case NOTIFICATION_EXIT_TREE: {
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@ -40,7 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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play();
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}
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}
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set_stream_paused(false);
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set_stream_paused(!can_process());
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} break;
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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