From d79aeca5991774a810cac6a97c3ac65023156ad5 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 20 Nov 2019 13:07:26 +0100 Subject: [PATCH] Fix C# export error dialog showing up when it should not --- .../mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index f65d2a39f48..cf3823fd169 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -164,12 +164,12 @@ namespace GodotTools.Export Directory.Delete(aotTempDir, recursive: true); // TODO: Just a workaround until the export plugins can be made to abort with errors - if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading + if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading { string lastExportError = maybeLastExportError; maybeLastExportError = null; - GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed"); + GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project"); } }