[macOS] Fix redraw lag at the edge of the resizing window.
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@ -85,6 +85,8 @@ public:
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Size2i max_size;
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Size2i size;
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NSRect last_frame_rect;
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bool im_active = false;
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Size2i im_position;
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@ -61,6 +61,24 @@
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@implementation GodotContentView
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- (void)setFrameSize:(NSSize)newSize {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds && ds->has_window(window_id)) {
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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NSRect frameRect = [wd.window_object frame];
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bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
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bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
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if (left && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
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} else if (left && !top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
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} else if (!left && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
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} else {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
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}
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wd.last_frame_rect = frameRect;
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}
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[super setFrameSize:newSize];
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[self.layer setNeedsDisplay]; // Force "drawRect" call.
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}
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@ -151,7 +151,9 @@
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- (void)windowWillStartLiveResize:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds) {
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if (ds && ds->has_window(window_id)) {
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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wd.last_frame_rect = [wd.window_object frame];
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ds->set_is_resizing(true);
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}
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}
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