[macOS] Fix redraw lag at the edge of the resizing window.

This commit is contained in:
bruvzg 2022-09-13 15:33:51 +03:00
parent 4ba934bf3d
commit 734b89124e
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
3 changed files with 23 additions and 1 deletions

View File

@ -85,6 +85,8 @@ public:
Size2i max_size;
Size2i size;
NSRect last_frame_rect;
bool im_active = false;
Size2i im_position;

View File

@ -61,6 +61,24 @@
@implementation GodotContentView
- (void)setFrameSize:(NSSize)newSize {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds && ds->has_window(window_id)) {
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
NSRect frameRect = [wd.window_object frame];
bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
if (left && top) {
self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
} else if (left && !top) {
self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
} else if (!left && top) {
self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
} else {
self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
}
wd.last_frame_rect = frameRect;
}
[super setFrameSize:newSize];
[self.layer setNeedsDisplay]; // Force "drawRect" call.
}

View File

@ -151,7 +151,9 @@
- (void)windowWillStartLiveResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
if (ds && ds->has_window(window_id)) {
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.last_frame_rect = [wd.window_object frame];
ds->set_is_resizing(true);
}
}