Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539
to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
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@ -1662,7 +1662,7 @@ void Curve3D::_bake() const {
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const Vector3 *forward_ptr = baked_forward_vector_cache.ptr();
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const Vector3 *points_ptr = baked_point_cache.ptr();
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Basis frame; // X-right, Y-up, Z-forward.
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Basis frame; // X-right, Y-up, -Z-forward.
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Basis frame_prev;
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// Set the initial frame based on Y-up rule.
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@ -1683,7 +1683,7 @@ void Curve3D::_bake() const {
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Vector3 forward = forward_ptr[idx];
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Basis rotate;
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rotate.rotate_to_align(frame_prev.get_column(2), forward);
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rotate.rotate_to_align(-frame_prev.get_column(2), forward);
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frame = rotate * frame_prev;
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frame.orthonormalize(); // guard against float error accumulation
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@ -209,6 +209,14 @@ TEST_CASE("[Curve3D] Sampling") {
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CHECK(curve->get_closest_point(Vector3(50, 50, 0)) == Vector3(0, 50, 0));
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CHECK(curve->get_closest_point(Vector3(0, 100, 0)) == Vector3(0, 50, 0));
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}
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SUBCASE("sample_baked_up_vector, off-axis") {
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// Regression test for issue #81879
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Ref<Curve3D> c = memnew(Curve3D);
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c->add_point(Vector3());
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c->add_point(Vector3(0, .1, 1));
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CHECK_LT((c->sample_baked_up_vector(c->get_closest_offset(Vector3(0, 0, .9))) - Vector3(0, 0.995037, -0.099504)).length(), 0.01);
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}
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}
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TEST_CASE("[Curve3D] Tessellation") {
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