diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index c61ae3f8881..4d31b5b8ede 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -969,6 +969,12 @@
Emitted when the list of children is changed. This happens when child nodes are added, moved or removed.
+
+
+
+ Emitted when the node's editor description field changed.
+
+
Emitted when the node is considered ready, after [method _ready] is called.
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index 475d81101be..815fe49c7da 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -361,33 +361,12 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
{
- // Display the node name in all tooltips so that long node names can be previewed
- // without having to rename them.
- String tooltip = String(p_node->get_name());
-
- if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
- item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
- } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
- item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
+ _update_node_tooltip(p_node, item);
+ Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
+ if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
+ p_node->disconnect("editor_description_changed", delay_update_tooltip);
}
-
- StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
- tooltip += String("\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class()));
-
- if (!p_node->get_editor_description().is_empty()) {
- const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
- tooltip += "\n";
-
- for (int i = 0; i < boundaries.size(); i += 2) {
- const int start = boundaries[i];
- const int end = boundaries[i + 1];
- tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
- }
- }
-
- item->set_tooltip_text(0, tooltip);
+ p_node->connect("editor_description_changed", delay_update_tooltip.bind(item));
}
if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
@@ -520,6 +499,46 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
}
+void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
+ Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
+ if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
+ update_node_tooltip_delay->disconnect("timeout", update_tooltip);
+ }
+
+ update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
+ update_node_tooltip_delay->start();
+}
+
+void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
+ // Display the node name in all tooltips so that long node names can be previewed
+ // without having to rename them.
+ String tooltip = p_node->get_name();
+
+ if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
+ p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
+ tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
+ } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
+ p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
+ tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
+ }
+
+ StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
+ tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
+
+ if (!p_node->get_editor_description().is_empty()) {
+ const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
+ tooltip += "\n";
+
+ for (int i = 0; i < boundaries.size(); i += 2) {
+ const int start = boundaries[i];
+ const int end = boundaries[i + 1];
+ tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
+ }
+ }
+
+ p_item->set_tooltip_text(0, tooltip);
+}
+
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
return;
@@ -1538,6 +1557,11 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
update_timer->set_wait_time(0.5);
add_child(update_timer);
+ update_node_tooltip_delay = memnew(Timer);
+ update_node_tooltip_delay->set_wait_time(0.5);
+ update_node_tooltip_delay->set_one_shot(true);
+ add_child(update_node_tooltip_delay);
+
script_types = memnew(List);
ClassDB::get_inheriters_from_class("Script", script_types);
}
diff --git a/editor/gui/scene_tree_editor.h b/editor/gui/scene_tree_editor.h
index 96d6d065f60..179050daeb9 100644
--- a/editor/gui/scene_tree_editor.h
+++ b/editor/gui/scene_tree_editor.h
@@ -37,6 +37,7 @@
class EditorSelection;
class TextureRect;
+class Timer;
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
@@ -108,6 +109,8 @@ class SceneTreeEditor : public Control {
bool display_foreign = false;
bool tree_dirty = true;
bool pending_test_update = false;
+ Timer *update_node_tooltip_delay = nullptr;
+
static void _bind_methods();
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
@@ -118,6 +121,8 @@ class SceneTreeEditor : public Control {
void _node_visibility_changed(Node *p_node);
void _update_visibility_color(Node *p_node, TreeItem *p_item);
void _set_item_custom_color(TreeItem *p_item, Color p_color);
+ void _update_node_tooltip(Node *p_node, TreeItem *p_item);
+ void _queue_update_node_tooltip(Node *p_node, TreeItem *p_item);
void _selection_changed();
Node *get_scene_node() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3cb06e769f4..4d758c2736c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2311,11 +2311,7 @@ void Node::set_editor_description(const String &p_editor_description) {
}
data.editor_description = p_editor_description;
-
- if (Engine::get_singleton()->is_editor_hint() && is_inside_tree()) {
- // Update tree so the tooltip in the Scene tree dock is also updated in the editor.
- get_tree()->tree_changed();
- }
+ emit_signal(SNAME("editor_description_changed"), this);
}
String Node::get_editor_description() const {
@@ -3536,6 +3532,7 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("child_order_changed"));
ADD_SIGNAL(MethodInfo("replacing_by", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
+ ADD_SIGNAL(MethodInfo("editor_description_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");