Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting
(cherry picked from commit 7f49e5beec
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@ -2988,6 +2988,7 @@ void Image::_bind_methods() {
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BIND_ENUM_CONSTANT(COMPRESS_SOURCE_GENERIC);
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BIND_ENUM_CONSTANT(COMPRESS_SOURCE_SRGB);
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BIND_ENUM_CONSTANT(COMPRESS_SOURCE_NORMAL);
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BIND_ENUM_CONSTANT(COMPRESS_SOURCE_LAYERED);
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}
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void Image::set_compress_bc_func(void (*p_compress_func)(Image *, float, CompressSource)) {
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@ -603,5 +603,8 @@
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<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
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Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
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</constant>
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<constant name="COMPRESS_SOURCE_LAYERED" value="3" enum="CompressSource">
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Source texture (before compression) is a [TextureLayered].
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</constant>
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</constants>
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</class>
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