Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting

(cherry picked from commit 7f49e5beec)
This commit is contained in:
Haoyu Qiu 2022-01-17 20:43:05 +08:00 committed by Rémi Verschelde
parent 0e0ccc4adf
commit 73d5851232
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2 changed files with 4 additions and 0 deletions

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@ -2988,6 +2988,7 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_GENERIC);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_SRGB);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_NORMAL);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_LAYERED);
}
void Image::set_compress_bc_func(void (*p_compress_func)(Image *, float, CompressSource)) {

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@ -603,5 +603,8 @@
<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
</constant>
<constant name="COMPRESS_SOURCE_LAYERED" value="3" enum="CompressSource">
Source texture (before compression) is a [TextureLayered].
</constant>
</constants>
</class>