Allow compressed texture array and cubemap types in shader globals editor
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@ -219,7 +219,7 @@ protected:
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case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Texture2DArray";
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pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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pinfo.type = Variant::OBJECT;
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@ -229,7 +229,7 @@ protected:
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case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Cubemap";
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pinfo.hint_string = "Cubemap,CompressedCubemap";
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} break;
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default: {
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} break;
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