Add changelog for Godot 3.4.5
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CHANGELOG.md
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CHANGELOG.md
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@ -4,6 +4,125 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [3.4.5] - TBD
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See the [release announcement](https://godotengine.org/article/maintenance-release-godot-3-4-5) for details.
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### Added
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#### 2D
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- Expose `tile_texture` property in TilesetEditorContext ([GH-60770](https://github.com/godotengine/godot/pull/60770)).
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### Changed
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#### Porting
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- Android: Update target SDK version to API level 31 (Android 12) ([GH-62297](https://github.com/godotengine/godot/pull/62297)).
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* This fulfills [Google Play requirements for August 2022](https://developer.android.com/google/play/requirements/target-sdk).
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* When upgrading to 3.4.5 for projects using Android custom builds, you have to manually set the "Target Sdk" option to 31 in your export preset. For new presets, this is the new default value.
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#### Rendering
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- GLES3: Ignore support for S3TC texture compression on Android and iOS devices ([GH-62909](https://github.com/godotengine/godot/pull/62909)).
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* Few devices support this compression while they all support ETC2. Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC.
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#### Thirdparty
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- zlib/minizip updated to 1.2.12.
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- mbedTLS updated to 2.28.1.
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- CA certificates updated to 2022-03-31.
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- SDL GameControllerDB updated to 2022-07-15.
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#### XR
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- XR: Update Meta hand tracking version ([GH-60639](https://github.com/godotengine/godot/pull/60639)).
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### Fixed
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#### Audio
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- Instance audio streams before `AudioServer::lock()` call ([GH-59413](https://github.com/godotengine/godot/pull/59413)).
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- Fix crash in AudioServer when switching audio devices with different audio channels count ([GH-59778](https://github.com/godotengine/godot/pull/59778)).
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#### Animation
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- Fix looping issue in AnimationNodeStateMachinePlayback with "At End" switch mode ([GH-60247](https://github.com/godotengine/godot/pull/60247)).
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#### Buildsystem
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- Fix creating VS solutions with SCons 4.4.0 ([GH-63722](https://github.com/godotengine/godot/pull/63722)).
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#### Core
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- Fix left aligned integer sign in string formatting ([GH-60679](https://github.com/godotengine/godot/pull/60679)).
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#### Editor
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- Fix popup dialog UI in AnimationTreePlayer editor ([GH-60200](https://github.com/godotengine/godot/pull/60200)).
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- Fix EditorProperty icon overlapping text with checkbox ([GH-58125](https://github.com/godotengine/godot/pull/58125)).
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- Fix custom class icon when it inherits from a script ([GH-60536](https://github.com/godotengine/godot/pull/60536)).
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- Fix UndoRedo in Gradient editor ([GH-60401](https://github.com/godotengine/godot/pull/60401)).
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- Fix crash when editing pinned StyleBox ([GH-61071](https://github.com/godotengine/godot/pull/61071)).
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- Fix GridMap cursor showing the wrong mesh ([GH-58624](https://github.com/godotengine/godot/pull/58624)).
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- Fix incorrect encoding used in error handling functions ([GH-61277](https://github.com/godotengine/godot/pull/61277)).
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- Fix crash when drag-reordering array elements in the inspector ([GH-61282](https://github.com/godotengine/godot/pull/61282)).
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- Fix scene tree dock focus after using "Add Child Node" button ([GH-61964](https://github.com/godotengine/godot/pull/61964)).
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#### GDScript
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- Fix editor undo history for function name autocompletion ([GH-60231](https://github.com/godotengine/godot/pull/60231)).
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- Fix autocompletetion showing class names with an underscore ([GH-62731](https://github.com/godotengine/godot/pull/62731)).
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#### GUI
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- FileDialog: Fix support for changing directory in `user://` and `res://` modes ([GH-59838](https://github.com/godotengine/godot/pull/59838)).
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- GraphEdit: Fix toggling minimap using the `minimap_enabled` property ([GH-57239](https://github.com/godotengine/godot/pull/57239)).
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- GraphEdit: Fix valid connections types being reversed ([GH-60124](https://github.com/godotengine/godot/pull/60124)).
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- Label: Fixed leading spaces pushing text outside autowrap boundary ([GH-60233](https://github.com/godotengine/godot/pull/60233)).
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- LineEdit: Fix clear button position for asymmetric StyleBox ([GH-61496](https://github.com/godotengine/godot/pull/61496)).
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- RichTextLabel: Fix implementation of `remove_line()` ([GH-60618](https://github.com/godotengine/godot/pull/60618)).
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#### Import
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- Fix glTF texture filename decoding ([GH-57685](https://github.com/godotengine/godot/pull/57685)).
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#### Input
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- Document that accumulated input is disabled by default ([GH-62664](https://github.com/godotengine/godot/pull/62664)).
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* This is actually due to a regression in 3.4. It's kept disabled in this release for compatibility, but will be enabled by default in 3.5.
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#### Mono (C#)
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- Avoid modifying csproj globbing includes on remove ([GH-59521](https://github.com/godotengine/godot/pull/59521)).
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- Fix `Transform.Translated` method affecting the original transform ([GH-63685](https://github.com/godotengine/godot/pull/63685)).
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#### Physics
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- Skip compound shapes without child shapes in `SpaceBullet::recover_from_penetration()` ([GH-59864](https://github.com/godotengine/godot/pull/59864)).
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#### Porting
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- Android: Fix crash when trying to paste non-text data from clipboard ([GH-60563](https://github.com/godotengine/godot/pull/60563)).
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- iOS: Fix simultaneous touches for different touch types ([GH-60224](https://github.com/godotengine/godot/pull/60224)).
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- iOS: Flush accumulated input events ([GH-62842](https://github.com/godotengine/godot/pull/62842)).
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- Linux: Fix X11 `OS.is_window_maximized()` ([GH-59767](https://github.com/godotengine/godot/pull/59767)).
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- Linux: Properly check for fullscreen toggle made through the Window Manager ([GH-62543](https://github.com/godotengine/godot/pull/62543)).
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- UWP: Fix GDNative DLLs not being included on export ([GH-61262](https://github.com/godotengine/godot/pull/61262)).
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- UWP: Flush accumulated input events ([GH-63341](https://github.com/godotengine/godot/pull/63341)).
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- Windows: Fix `String.http_escape()` non-standard behavior with MinGW ([GH-61655](https://github.com/godotengine/godot/pull/61655)).
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#### Rendering
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- GLES2: Unpack blend shape arrays when necessary ([GH-60829](https://github.com/godotengine/godot/pull/60829)).
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- GLES3: Unbind vertex buffer before calculating blend shapes ([GH-60832](https://github.com/godotengine/godot/pull/60832)).
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- Portals: Force full check on adding moving object ([GH-61523](https://github.com/godotengine/godot/pull/61523)).
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#### VisualScript
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- Fix copy paste issue in the editor ([GH-54629](https://github.com/godotengine/godot/pull/54629)).
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- Fix zoom handling in editor when jumping to functions ([GH-60016](https://github.com/godotengine/godot/pull/60016)).
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## [3.4.4] - 2022-03-22
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@ -2524,6 +2643,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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---
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[3.4.5]: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
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[3.4.4]: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_changelog_chrono.txt
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[3.4.3]: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
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[3.4.2]: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
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