Merge pull request #92272 from timothyqiu/add-to-end
Explain `add_to_end` parameter of `add_property_editor()`
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<param index="2" name="add_to_end" type="bool" default="false" />
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<param index="2" name="add_to_end" type="bool" default="false" />
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<description>
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<description>
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Adds a property editor for an individual property. The [param editor] control must extend [EditorProperty].
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Adds a property editor for an individual property. The [param editor] control must extend [EditorProperty].
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There can be multiple property editors for a property. If [param add_to_end] is [code]true[/code], this newly added editor will be displayed after all the other editors of the property whose [param add_to_end] is [code]false[/code]. For example, the editor uses this parameter to add an "Edit Region" button for [member Sprite2D.region_rect] below the regular [Rect2] editor.
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</description>
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</description>
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</method>
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</method>
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<method name="add_property_editor_for_multiple_properties">
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<method name="add_property_editor_for_multiple_properties">
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