Fix user after free in `GDScriptLanguage::debug_get_globals`
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@ -402,7 +402,9 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
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}
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const Variant &var = gl_array[E.value];
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if (Object *obj = var) {
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bool freed = false;
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const Object *obj = var.get_validated_object_with_check(freed);
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if (obj && !freed) {
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if (Object::cast_to<GDScriptNativeClass>(obj)) {
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continue;
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}
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