Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
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commit
742d01b888
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@ -312,7 +312,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
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void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
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Ref<Script> script = Object::cast_to<Script>(*p_script);
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if (!script.is_null() && script->get_path().is_resource_file()) {
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if (!script.is_null() && script->has_source_code()) {
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if (edit(p_script, p_line, 0)) {
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editor->push_item(p_script.ptr());
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