Merge pull request #23512 from MrVallentin/typos

Fixed typos
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Gilles Roudière 2018-11-04 23:26:02 +01:00 committed by GitHub
commit 7438093562
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3 changed files with 5 additions and 5 deletions

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@ -4,7 +4,7 @@
Color interpolator node.
</brief_description>
<description>
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
</description>
<tutorials>
</tutorials>

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@ -104,7 +104,7 @@
</argument>
<description>
Returns specified edge associated with given face.
Edge argument must 2 or less becuase a face only has three edges.
Edge argument must 2 or less because a face only has three edges.
</description>
</method>
<method name="get_face_meta" qualifiers="const">
@ -134,14 +134,14 @@
</argument>
<description>
Returns specified vertex of given face.
Vertex argument must be 2 or less becuase faces contain three vertices.
Vertex argument must be 2 or less because faces contain three vertices.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int">
</return>
<description>
Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
For list of format flags see [ArrayMesh].
</description>
</method>

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@ -13,7 +13,7 @@
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
# create the object hierachy
# create the object hierarchy
rigid.add_child(collision)
node.add_child(rigid)