Properly orphan polygon index buffer after binding (take 2)
Follow-up to #34088, patch by @oeleo1 from https://github.com/godotengine/godot/issues/34065#issuecomment-561530896
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@ -479,9 +479,8 @@ void RasterizerCanvasGLES3::_draw_generic_indices(GLuint p_primitive, const int
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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#ifndef GLES_OVER_GL
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#ifndef GLES_OVER_GL
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// Orphan the buffers to avoid CPU/GPU sync points caused by glBufferSubData
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
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#endif
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#endif
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uint32_t buffer_ofs = 0;
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uint32_t buffer_ofs = 0;
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@ -532,6 +531,10 @@ void RasterizerCanvasGLES3::_draw_generic_indices(GLuint p_primitive, const int
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//bind the indices buffer.
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//bind the indices buffer.
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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#ifndef GLES_OVER_GL
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
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#endif
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
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//draw the triangles.
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//draw the triangles.
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